Difference between revisions of "User talk:Chase-san/NeoRoboRumbleParticipants"

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(All fixed now)
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Stand by, there seems to be extra configuration somewhere in the server code that bars wrong number of battles. (you should put all this in the config Dark!) &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 13:50, 8 July 2011 (UTC)
 
Stand by, there seems to be extra configuration somewhere in the server code that bars wrong number of battles. (you should put all this in the config Dark!) &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 13:50, 8 July 2011 (UTC)
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: The config file was meant for server-specific configuration, that's it (I suppose the server title could go in there too).  Game types are defined in GameType.php -- that's where you'll want to make all your changes. --[[User:Darkcanuck|Darkcanuck]] 22:33, 8 July 2011 (UTC)
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:: I suppose that makes sense, but I have had to change a few things here and there. Added a passworded php uploader for flags, obviously the templates and index (givens). GameType.php indeed, upload_results for the client versions (that should go in config). I might consider making an install_schema.php that installs the schema if there isn't one on the pointed to database. Not really up to making the automated participant list, making secure login system isn't fun. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 23:38, 8 July 2011 (UTC)
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::: Do you have those updated flags handy still?  I misplaced the copy I downloaded and the link no longer works...  --[[User:Darkcanuck|Darkcanuck]] 23:53, 8 July 2011 (UTC)
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:::: I have them anyway. I had them installed on my ol' 1.7 testing rumble server (now obsolete :P). [http://rednaxela-robocode.dyndns.org/rumble/flags.zip Here you go :)] --[[User:Rednaxela|Rednaxela]] 00:21, 9 July 2011 (UTC)
  
 
All fixed! &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 13:56, 8 July 2011 (UTC)
 
All fixed! &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 13:56, 8 July 2011 (UTC)
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: Changed to 3 rounds, a single round causes too much traffic and lags the server pretty badly. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 14:51, 8 July 2011 (UTC)
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Also as a side note, i'll be running this only once and awhile and not constantly until there are enough robots in it to justify running it constantly. As things are still on a trial basis, changes to the rounds run, field size and datasaving/other rules are still up the air a little bit. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 15:18, 8 July 2011 (UTC)
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: If this takes off, send me a patch (or the changed files) and I can add this to the server. --[[User:Darkcanuck|Darkcanuck]] 22:33, 8 July 2011 (UTC)
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:: I'll be sure to, not sure if it will or not, need people interested in it for that. Not much to it however, it is just currently the roborumble but cut down some on the server, no major customization in that area. But instead of neo rumble, it will probably be called something like 'Lightning Rumble' (thanks to Nat for that one). &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 23:48, 8 July 2011 (UTC)
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Keep in mind, despite the low number of rounds they do. With so few competitors, it only needs something like 100 or 200 battles to stabilize. Running more just clouds it up. &#8212; <span style="font-family: monospace">[[User:Chase-san|Chase]]-[[User_talk:Chase-san|san]]</span> 02:00, 18 January 2012 (UTC)

Latest revision as of 03:00, 18 January 2012

Stand by, there seems to be extra configuration somewhere in the server code that bars wrong number of battles. (you should put all this in the config Dark!) — Chase-san 13:50, 8 July 2011 (UTC)

The config file was meant for server-specific configuration, that's it (I suppose the server title could go in there too). Game types are defined in GameType.php -- that's where you'll want to make all your changes. --Darkcanuck 22:33, 8 July 2011 (UTC)
I suppose that makes sense, but I have had to change a few things here and there. Added a passworded php uploader for flags, obviously the templates and index (givens). GameType.php indeed, upload_results for the client versions (that should go in config). I might consider making an install_schema.php that installs the schema if there isn't one on the pointed to database. Not really up to making the automated participant list, making secure login system isn't fun. — Chase-san 23:38, 8 July 2011 (UTC)
Do you have those updated flags handy still? I misplaced the copy I downloaded and the link no longer works... --Darkcanuck 23:53, 8 July 2011 (UTC)
I have them anyway. I had them installed on my ol' 1.7 testing rumble server (now obsolete :P). Here you go :) --Rednaxela 00:21, 9 July 2011 (UTC)

All fixed! — Chase-san 13:56, 8 July 2011 (UTC)

Changed to 3 rounds, a single round causes too much traffic and lags the server pretty badly. — Chase-san 14:51, 8 July 2011 (UTC)

Also as a side note, i'll be running this only once and awhile and not constantly until there are enough robots in it to justify running it constantly. As things are still on a trial basis, changes to the rounds run, field size and datasaving/other rules are still up the air a little bit. — Chase-san 15:18, 8 July 2011 (UTC)

If this takes off, send me a patch (or the changed files) and I can add this to the server. --Darkcanuck 22:33, 8 July 2011 (UTC)
I'll be sure to, not sure if it will or not, need people interested in it for that. Not much to it however, it is just currently the roborumble but cut down some on the server, no major customization in that area. But instead of neo rumble, it will probably be called something like 'Lightning Rumble' (thanks to Nat for that one). — Chase-san 23:48, 8 July 2011 (UTC)

Keep in mind, despite the low number of rounds they do. With so few competitors, it only needs something like 100 or 200 battles to stabilize. Running more just clouds it up. — Chase-san 02:00, 18 January 2012 (UTC)