Difference between revisions of "Neuromancer/Version History"

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(0.2)
(0.3, 0.2 scores)
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0.2 -  
+
0.3
 +
* Cut off some of the uncertainty in where/when they fired by taking into account when their gunheat would have become 0.
 +
* Shoot at the centre of any peaks in the VCS bins, instead of the first edge
 +
 
 +
0.2 - {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=jk.melee.Neuromancer+0.2|rumble=MeleeRumble|scorelabel=APS|score=69.38|rank=5th|win=320|loss=4|plrank=5th|glicko2=408.7|score2label=Survival|score2=95.05}}
 
* Better enemy energy tracking, fixed some energy bonus bugs
 
* Better enemy energy tracking, fixed some energy bonus bugs
 
* Try to take into account being hit once and firing a bullet between consecutive scans
 
* Try to take into account being hit once and firing a bullet between consecutive scans

Revision as of 21:35, 25 April 2012

0.3

  • Cut off some of the uncertainty in where/when they fired by taking into account when their gunheat would have become 0.
  • Shoot at the centre of any peaks in the VCS bins, instead of the first edge

0.2 - APS: 69.38 Survival: 95.05 PL: 4 losses

  • Better enemy energy tracking, fixed some energy bonus bugs
  • Try to take into account being hit once and firing a bullet between consecutive scans
  • Track enemy gunheat to prevent nonexistant waves being fired
  • Aim bullets at more than just the nearest target (weighted by inverse squared distance)
  • Increase gun bins from 360 to 1024


0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses

  • Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.