Difference between revisions of "Neuromancer/Version History"
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Skilgannon (talk | contribs) (0.2) |
Skilgannon (talk | contribs) (0.3, 0.2 scores) |
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− | 0.2 - | + | 0.3 |
+ | * Cut off some of the uncertainty in where/when they fired by taking into account when their gunheat would have become 0. | ||
+ | * Shoot at the centre of any peaks in the VCS bins, instead of the first edge | ||
+ | |||
+ | 0.2 - {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=jk.melee.Neuromancer+0.2|rumble=MeleeRumble|scorelabel=APS|score=69.38|rank=5th|win=320|loss=4|plrank=5th|glicko2=408.7|score2label=Survival|score2=95.05}} | ||
* Better enemy energy tracking, fixed some energy bonus bugs | * Better enemy energy tracking, fixed some energy bonus bugs | ||
* Try to take into account being hit once and firing a bullet between consecutive scans | * Try to take into account being hit once and firing a bullet between consecutive scans |
Revision as of 21:35, 25 April 2012
0.3
- Cut off some of the uncertainty in where/when they fired by taking into account when their gunheat would have become 0.
- Shoot at the centre of any peaks in the VCS bins, instead of the first edge
0.2 - APS: 69.38 Survival: 95.05 PL: 4 losses
- Better enemy energy tracking, fixed some energy bonus bugs
- Try to take into account being hit once and firing a bullet between consecutive scans
- Track enemy gunheat to prevent nonexistant waves being fired
- Aim bullets at more than just the nearest target (weighted by inverse squared distance)
- Increase gun bins from 360 to 1024
0.1 - APS: 67.71 Survival: 93.49 PL: 6 losses
- Initial release - firepower needs a lot of work, as well as move/gun attributes and enemy energy tracking.