Difference between revisions of "DeBroglie/Version History"

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'''Future''' -- I'm looking at using [[User:Chase-san|Chase-san's]] [[User:Chase-san/MovSim|MovSim]] or maybe [[User:Simonton|Simonton's]] [[Wall_Smoothing/Implementations/Fancy_Stick|"Fancy Stick" non-iterative smoother]] to finish refining the Waves and allow me to begin a proper rewrite of deBroglie's [[Wave_Surfing/GoTo_Surfing|goTo Surfing]]. I'm leaning toward the "Fancy stick" smoother because it's an angle-only solution, and I have some ideas about purely distance/aceleration simulation that I'd like to try out.
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'''unreleased''' -- Been offline for a while now, so did some work on execution speed.  Added some conditional checks to streamline the precise wave intersection code for speed, and added [[User:Rednaxela/FastTrig|Rednaxela's FastTrig]] (taken from DrussGT's source, since I had no internet access), also for speed.  Under the hood, some structural changes are happening paving the way for a small Virtual Gun array.  Two GF guns and a few simple targeting strategies is the plan.
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'''rev0016''' -- Removed Real/Virtual wave from kd-tree segmentation.. added distance.
  
 
'''rev0012''' -- Better (but still relatively naive) escape angles, and a more detailed set of segments for distance from the wall.
 
'''rev0012''' -- Better (but still relatively naive) escape angles, and a more detailed set of segments for distance from the wall.

Revision as of 16:23, 14 May 2012

unreleased -- Been offline for a while now, so did some work on execution speed. Added some conditional checks to streamline the precise wave intersection code for speed, and added Rednaxela's FastTrig (taken from DrussGT's source, since I had no internet access), also for speed. Under the hood, some structural changes are happening paving the way for a small Virtual Gun array. Two GF guns and a few simple targeting strategies is the plan.

rev0016 -- Removed Real/Virtual wave from kd-tree segmentation.. added distance.

rev0012 -- Better (but still relatively naive) escape angles, and a more detailed set of segments for distance from the wall.

rev0008 -- Moved to using version numbers off of my Mercurial repository. Some improvements in Segmentation.

v 0.85 -- a ground up rewrite is in progress. Using the SqrEuclid version of Rednaxela's KD-tree implementation, so deBroglie counts as a DC bot now, I suppose. The movement is from PEZ's Aristocles. It's a placeholder for now while I iron out targeting issues.

v 0.66 -- 0.65 was significantly weaker against some bots than 0.55 was. Did some downloading and trial battles against a few of the biggest changes. Happened because I removed the ram behavior from my old oscillator. Put ram behavior back in, including some aggressive re-ramming and gun shooting for fun.

v 0.65 -- Bug in 0.6 fixed. I'd accidentally passed the bullet velocity to my escape angle predictor as "20 - 3/firepower" instead of "20 - 3*firepower." Oops! The wave surfer learns a little slow, but often does nice, tight dodging, so I've got a good foundation to build on, I think.

v 0.6 -- Implemented goTo wave surfing. Nice boost against top 25ish bots, but when it went into the rumble, a particularly ugly bug reared its head. Skipped turns badly against weak bullets.

v 0.55 -- v 0.5 was using stupid amounts of memory. Hanging on RoboRumble with DrussGT and a few others. Trimmed things down. Definitely need to implement a growable data structure of some kind for stats.

v 0.5 -- Rewritten angleToBin and binToAngle to compensate for clockwise/CCW movement. This allowed elimination the cw/ccw stats segment. Double the data density with half the memory use. Consequently added a few bins and timing segments. Still a net memory savings. Also included last velocity in cw/ccw calculation if current v == 0. Seemed wrong for v == 0 to always be clockwise.. the enemy might have a pattern to exploit when crossing v == 0 after all.

v 0.4 -- full max escape angle calculation instead of just the polar coordinate version.

v 0.3 -- Some more segmentation. Lots of little fixes.

v 0.2 -- First version. Gutted and rebuilt my old Virtual Bullets + Anti-gravity bot Newton.