Difference between revisions of "Diamond/DiamondHawk"

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(DiamondHawk 1.01 info/ratings)
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| parent      = Diamond
 
| page1        = Version History
 
| page1        = Version History
| page2       = Code
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| page2        = DiamondHawk
| page3       = DiamondHawk
 
 
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* '''1.02''' - 9/21/2009
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** '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wiki.DiamondHawk+1.02|rumble=MeleeRumble|scorelabel=APS|score=68.31|rank=6th|win=279|loss=6|plrank=5th|glicko2=1651.4|score2label=Survival|score2=90.51}}'''
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** Gun from Diamond 1.392.
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** Always wait until gun is turned.
 +
** Speed up projections and interpolations in gun by caching sin and cos where possible.
 +
** Adjust gun projections to use ''bullet flight time-1'', because bullets advance an extra time before Robocode checks for collisions. (Had this detail right in data collection, but not projection.)
 +
** If bullet power changes on firing tick, clear cached firing angles in Virtual Guns.
 
* '''1.01''' - 9/19/2009
 
* '''1.01''' - 9/19/2009
 
** '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wiki.DiamondHawk+1.01|rumble=MeleeRumble|scorelabel=APS|score=67.07|rank=7th|win=276|loss=6|plrank=5th|glicko2=1636.1|score2label=Survival|score2=89.14}}'''
 
** '''{{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=meleerumble&name=wiki.DiamondHawk+1.01|rumble=MeleeRumble|scorelabel=APS|score=67.07|rank=7th|win=276|loss=6|plrank=5th|glicko2=1636.1|score2label=Survival|score2=89.14}}'''

Latest revision as of 17:22, 31 May 2012

Diamond Sub-pages:
DiamondVersion History - DiamondHawk

  • 1.02 - 9/21/2009
    • MeleeRumble ‒ APS: 68.31% (6th), PL: 279-6 (5th), Survival: 90.51%
    • Gun from Diamond 1.392.
    • Always wait until gun is turned.
    • Speed up projections and interpolations in gun by caching sin and cos where possible.
    • Adjust gun projections to use bullet flight time-1, because bullets advance an extra time before Robocode checks for collisions. (Had this detail right in data collection, but not projection.)
    • If bullet power changes on firing tick, clear cached firing angles in Virtual Guns.
  • 1.01 - 9/19/2009
    • MeleeRumble ‒ APS: 67.07% (7th), PL: 276-6 (5th), Survival: 89.14%
    • Gun from Diamond 1.382.
  • 1.0 - 8/27/2009
    • MeleeRumble ‒ APS: 66.23% (9th), PL: 270-8 (9th), Survival: 86.83%
    • Movement of HawkOnFire (from here) and targeting of Diamond 1.29.
    • Notes: 1.85% APS behind Diamond 1.29. 2.04% APS behind ShadowHawk 1.0 (HoF movement + Shadow 3.84 gun).