Difference between revisions of "Thread:Talk:Gilgalad/movementStrategy/DC and VCS/reply (14)"
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− | Trying to workaround the slowness of full battles can be part of the fun. There are advanced GA techniques out there to deal with slow fitness functions. I tried some of them with [[Combat]], tuning movement/targeting/energy management weights, all at the same time, against [[DrussGT]] in full battles. It gave me a +10% APS increase against it in 2 days, but a huge APS decrease against the rest of the population. | + | Trying to workaround the slowness of full battles can be part of the fun. There are advanced GA techniques out there to deal with slow fitness functions. I tried some of them with [[Combat]], tuning movement/targeting/energy management weights, all at the same time, against [[DrussGT]] in full battles. It gave me a +10% APS increase against it in 2 days, but a huge APS decrease against the rest of the population ([http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=mn.Combat%203.9.0&vs=mn.Combat%203.8.2 Combat 3.9.0 (GA tuned) and Combat 3.8.2]). |
Maybe I´ll try GA tuning against the whole population someday, to avoid the specialization artifact that happened before. | Maybe I´ll try GA tuning against the whole population someday, to avoid the specialization artifact that happened before. |
Latest revision as of 17:43, 1 June 2012
Trying to workaround the slowness of full battles can be part of the fun. There are advanced GA techniques out there to deal with slow fitness functions. I tried some of them with Combat, tuning movement/targeting/energy management weights, all at the same time, against DrussGT in full battles. It gave me a +10% APS increase against it in 2 days, but a huge APS decrease against the rest of the population (Combat 3.9.0 (GA tuned) and Combat 3.8.2).
Maybe I´ll try GA tuning against the whole population someday, to avoid the specialization artifact that happened before.