Difference between revisions of "Wallaby/VersionHistory"

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m (wrong change description)
m (update - rumble stats)
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[http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_3.1.jar| Wallaby 3.1] Size: 739 <font color="#0B610B">(success)</font>
 
* changed average velocity to be hold over the whole battle
 
* changed average velocity to be hold over the whole battle
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.1|rumble=MicroMeleeRumble|scorelabel=APS|score=68.26|rank=1st|win=129|loss=1|plrank=1st|glicko2=614.4|score2label=Survival|score2=91.22}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_3.0.jar| Wallaby 3.0] Size: 742 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_3.0.jar| Wallaby 3.0] Size: 742 <font color="#0B610B">(success)</font>
 
* lower target force for the anti gravity movement
 
* lower target force for the anti gravity movement
 
* if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
 
* if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+3.0|rumble=MicroMeleeRumble|scorelabel=APS|score=68.27|rank=1st|win=129|loss=0|plrank=1st|glicko2=690.3|score2label=Survival|score2=90.78}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.9.jar| Wallaby 2.9] Size: 743  <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.9.jar| Wallaby 2.9] Size: 743  <font color="#8A0808(">(fail)</font>
Line 12: Line 14:
 
* small randomization of the default movement length
 
* small randomization of the default movement length
 
* back to setAdjust...(true)  
 
* back to setAdjust...(true)  
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.9|rumble=MicroMeleeRumble|scorelabel=APS|score=67.45|rank=2nd|win=129|loss=1|plrank=1st|glicko2=687.5|score2label=Survival|score2=89.88}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.8.jar| Wallaby 2.8] Size: 744 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.8.jar| Wallaby 2.8] Size: 744 <font color="#8A0808(">(fail)</font>
Line 17: Line 20:
 
* major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
 
* major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
 
* change from simple average to rolling average (Credit: Paul Evans)
 
* change from simple average to rolling average (Credit: Paul Evans)
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.8|rumble=MicroMeleeRumble|scorelabel=APS|score=66.94|rank=2nd|win=127|loss=2|plrank=3rd|glicko2=696|score2label=Survival|score2=90.19}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.7.jar| Wallaby 2.7] Size: 738 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.7.jar| Wallaby 2.7] Size: 738 <font color="#8A0808(">(fail)</font>
 
* the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
 
* the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
 
* if energy drops below 6.0 the gun shoots only 0.1 bullets
 
* if energy drops below 6.0 the gun shoots only 0.1 bullets
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.7|rumble=MicroMeleeRumble|scorelabel=APS|score=68.03|rank=1st|win=128|loss=0|plrank=2nd|glicko2=750.2|score2label=Survival|score2=91.65}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.6.jar| Wallaby 2.6] Size: 742 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.6.jar| Wallaby 2.6] Size: 742 <font color="#8A0808(">(fail)</font>
 
* different battle field for gun and movement
 
* different battle field for gun and movement
 
* stop shooting if energy drops below 6.0
 
* stop shooting if energy drops below 6.0
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.6|rumble=MicroMeleeRumble|scorelabel=APS|score=68.14|rank=1st|win=127|loss=1|plrank=3rd|glicko2=758.1|score2label=Survival|score2=91.95}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.5.jar| Wallaby 2.5] Size: 746 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.5.jar| Wallaby 2.5] Size: 746 <font color="#0B610B">(success)</font>
Line 30: Line 36:
 
* removed lastScan behavior for the gun
 
* removed lastScan behavior for the gun
 
* heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
 
* heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.5|rumble=MicroMeleeRumble|scorelabel=APS|score=68.1|rank=1st|win=126|loss=0|plrank=3rd|glicko2=704.2|score2label=Survival|score2=91.03}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.4.jar| Wallaby 2.4] Size: 749 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.4.jar| Wallaby 2.4] Size: 749 <font color="#8A0808(">(fail)</font>
 
* major code size change of movement and gun - switched from absolute to relative coordinates
 
* major code size change of movement and gun - switched from absolute to relative coordinates
 
* gun now uses heading difference of the target if the lastScan was 1 turn before
 
* gun now uses heading difference of the target if the lastScan was 1 turn before
 +
* {{RumbleStatsDefault|link=http://darkcanuck.net/rumble/RatingsDetails?game=micromeleerumble&name=wompi.Wallaby+2.4|rumble=MicroMeleeRumble|scorelabel=APS|score=67.45|rank=2nd|win=98|loss=0|plrank=29th|glicko2=751.2|score2label=Survival|score2=88.95}}
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.3.jar| Wallaby 2.3] Size: ?? <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.3.jar| Wallaby 2.3] Size: ?? <font color="#0B610B">(success)</font>
 
* back to 1.9 combat setup  remain distance 20 and move distance 185
 
* back to 1.9 combat setup  remain distance 20 and move distance 185
 
* fixed radar bug
 
* fixed radar bug
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.2.jar| Wallaby 2.2] Size: 746 <font color="#8A0808(">(fail)</font>
 
* just combat setup changed a little  
 
* just combat setup changed a little  
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.1.jar| Wallaby 2.1] Size: 748 <font color="#8A0808(">(fail)</font>
Line 46: Line 56:
 
* code size changes  
 
* code size changes  
 
* current target gets his own variable
 
* current target gets his own variable
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_2.0.jar| Wallaby 2.0] Size: 733 <font color="#8A0808(">(fail)</font>
Line 52: Line 63:
 
* minimized firepower formular
 
* minimized firepower formular
 
* movement recalculates if remaining distance zero
 
* movement recalculates if remaining distance zero
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.9.jar| Wallaby 1.9] Size: 745 (<font color="#0B610B">(success)</font>
 
* new movement (minimum risk combined with antigravity and oscillation)  Credit: [[User:CrazyBassoonist|CrazyBassoonist]]  for doing it somewhat similar before
 
* new movement (minimum risk combined with antigravity and oscillation)  Credit: [[User:CrazyBassoonist|CrazyBassoonist]]  for doing it somewhat similar before
 
* gun is now linear only
 
* gun is now linear only
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.8.jar| Wallaby 1.8] Size: 748 <font color="#0B610B">(success)</font>
 
* combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement.  Credit: [[User:Miked0801|Miked0801]] todo
 
* combined antigravity movement taken from [[DustBunny|DustBunny]] with previous movement.  Credit: [[User:Miked0801|Miked0801]] todo
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.7.jar| Wallaby 1.7] Size: 665 <font color="#8A0808(">(fail)</font>
 
* new oscillator movement taken from [[Caligula|Caligula]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]   
 
* new oscillator movement taken from [[Caligula|Caligula]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]   
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.6.jar| Wallaby 1.6] Size: 741 <font color="#0B610B">(success)</font>
 
* back to 1.4  
 
* back to 1.4  
 
* fire power formula taken from [[Capulet|Capulet]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]  
 
* fire power formula taken from [[Capulet|Capulet]]. Credit:  [[User:CrazyBassoonist|CrazyBassoonist]]  
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.5.jar| Wallaby 1.5] Size: 747 <font color="#8A0808(">(fail)</font>
 
* improved gun by heading change
 
* improved gun by heading change
 
* different combat setup
 
* different combat setup
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.4.jar| Wallaby 1.4] Size: 747 <font color="#0B610B">(success)</font>
Line 76: Line 93:
 
* simple averaged velocity
 
* simple averaged velocity
 
* changed circular movement to be more random
 
* changed circular movement to be more random
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.3.jar| Wallaby 1.3] Size: 748 <font color="#8A0808(">(fail)</font>
Line 81: Line 99:
 
* simple linear gun
 
* simple linear gun
 
* changed movement to anti gravity taken from Lunar. Credit: Sulibilune
 
* changed movement to anti gravity taken from Lunar. Credit: Sulibilune
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font>
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.2.jar| Wallaby 1.2] Size: 415 <font color="#8A0808(">(fail)</font>
Line 86: Line 105:
 
* simple linear gun  
 
* simple linear gun  
 
* spinning radar
 
* spinning radar
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ???
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.1.jar| Wallaby 1.1] Size: ???
 
* lost  
 
* lost  
 +
* ERROR: Too many requests per minute (60) - try again later
  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ???  
 
[http://www.casepool.de/robocode/wompi.Wallaby_1.0.jar| Wallaby 1.0] Size: ???  
 
* lost
 
* lost
 +
* ERROR: Too many requests per minute (60) - try again later

Revision as of 12:51, 10 June 2012

Wallaby 3.1 Size: 739 (success)

  • changed average velocity to be hold over the whole battle
  • MicroMeleeRumble ‒ APS: 68.26% (1st), PL: 129-1 (1st), Survival: 91.22%

Wallaby 3.0 Size: 742 (success)

  • lower target force for the anti gravity movement
  • if 1vs1 and wallaby has more energy as the target - only shoot 0.1 bullets
  • MicroMeleeRumble ‒ APS: 68.27% (1st), PL: 129-0 (1st), Survival: 90.78%

Wallaby 2.9 Size: 743 (fail)

  • back to 2.5 roots
  • clear dead target only if it was the main target
  • different battle field for gun and movement (gun now can hit wall bots as well)
  • small randomization of the default movement length
  • back to setAdjust...(true)
  • MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 129-1 (1st), Survival: 89.88%

Wallaby 2.8 Size: 744 (fail)

  • back to 2.5
  • major gun change - the gun now shoots at the opposit moving direction if the target has zero velocity with 10 zero (disabled, stucked) turn reset
  • change from simple average to rolling average (Credit: Paul Evans)
  • MicroMeleeRumble ‒ APS: 66.94% (2nd), PL: 127-2 (3rd), Survival: 90.19%

Wallaby 2.7 Size: 738 (fail)

  • the gun don't wait till remaining gun turn equals zero, higher fire frequency but less accuracy
  • if energy drops below 6.0 the gun shoots only 0.1 bullets
  • MicroMeleeRumble ‒ APS: 68.03% (1st), PL: 128-0 (2nd), Survival: 91.65%

Wallaby 2.6 Size: 742 (fail)

  • different battle field for gun and movement
  • stop shooting if energy drops below 6.0
  • MicroMeleeRumble ‒ APS: 68.14% (1st), PL: 127-1 (3rd), Survival: 91.95%

Wallaby 2.5 Size: 746 (success)

  • cleared some stupid bugs
  • removed lastScan behavior for the gun
  • heading difference is used only if the target was seen one turn before, otherwise zero (linear gun)
  • MicroMeleeRumble ‒ APS: 68.1% (1st), PL: 126-0 (3rd), Survival: 91.03%

Wallaby 2.4 Size: 749 (fail)

  • major code size change of movement and gun - switched from absolute to relative coordinates
  • gun now uses heading difference of the target if the lastScan was 1 turn before
  • MicroMeleeRumble ‒ APS: 67.45% (2nd), PL: 98-0 (29th), Survival: 88.95%

Wallaby 2.3 Size: ?? (success)

  • back to 1.9 combat setup remain distance 20 and move distance 185
  • fixed radar bug
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 2.2 Size: 746 (fail)

  • just combat setup changed a little
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 2.1 Size: 748 (fail)

  • gun now linear only
  • code size changes
  • current target gets his own variable
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 2.0 Size: 733 (fail)

  • gun now precise circular targeting
  • combined gun and movement to one code block (saves one loop)
  • minimized firepower formular
  • movement recalculates if remaining distance zero
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.9 Size: 745 ((success)

  • new movement (minimum risk combined with antigravity and oscillation) Credit: CrazyBassoonist for doing it somewhat similar before
  • gun is now linear only
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.8 Size: 748 (success)

  • combined antigravity movement taken from DustBunny with previous movement. Credit: Miked0801 todo
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.7 Size: 665 (fail)

  • new oscillator movement taken from Caligula. Credit: CrazyBassoonist
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.6 Size: 741 (success)

  • back to 1.4
  • fire power formula taken from Capulet. Credit: CrazyBassoonist
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.5 Size: 747 (fail)

  • improved gun by heading change
  • different combat setup
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.4 Size: 747 (success)

  • implemented circular targeting gun
  • radar lock aggressiv
  • simple averaged velocity
  • changed circular movement to be more random
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.3 Size: 748 (fail)

  • radar lock very basic
  • simple linear gun
  • changed movement to anti gravity taken from Lunar. Credit: Sulibilune
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.2 Size: 415 (fail)

  • circular movement driven by forward points
  • simple linear gun
  • spinning radar
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.1 Size: ???

  • lost
  • ERROR: Too many requests per minute (60) - try again later

Wallaby 1.0 Size: ???

  • lost
  • ERROR: Too many requests per minute (60) - try again later