Difference between revisions of "Chase Bullets"
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− | {{ | + | {{Navbox small |
+ | | title = Sub-pages | ||
+ | | page1 = Implementations | ||
+ | }} | ||
− | + | [[File:Blue_Shift.JPG|thumb|200px|right|Example of waves that reach enemy at the same time]] | |
+ | |||
+ | == How it Works == | ||
+ | |||
+ | ChaseBullets is a system by which multiple bullets are fired so that they will reach the distance of the enemy robot simultaneously, thereby hopefully increasing the chance to hit, adding to the damage done, or confusing the enemy's movement. | ||
+ | |||
+ | == Common Descriptions == | ||
+ | |||
+ | * Chase Bullets | ||
+ | * Bullet Doubling - {{OldWiki|BulletDoubling}} (Old Wiki) | ||
+ | * Doppler Effect - [[wikipedia:Doppler effect| Doppler Effect] | ||
+ | |||
+ | == How can you use it == | ||
+ | |||
+ | <!-- these are just quick thoughts and have to be reviewed--> | ||
+ | |||
+ | * confuse advanced enemy movement systems | ||
+ | **Since many robots' movements respond to detecting enemy fire, the assumption is that they will be dodging the high power bullet and the low power bullet will have a higher chance of hitting. | ||
+ | * collect more damage points | ||
+ | * shooting at multiple points near the guessed target position to increase the hit rate | ||
+ | * increase your effective bullet shadow | ||
+ | * just for the fun of it | ||
+ | |||
+ | == Concept == | ||
+ | |||
+ | <!-- i will do this after the reorganizing is finished , this contains the math behind it--> | ||
+ | -- TODO -- | ||
+ | |||
+ | == Examples == | ||
+ | |||
+ | There are several implementations of chase bullets available on the [[Chase_Bullets/Implementations|Implementations]] sub-page. | ||
== See also == | == See also == | ||
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* [[CigaretBH]] | * [[CigaretBH]] | ||
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[[Category:Targeting]] | [[Category:Targeting]] |
Revision as of 16:44, 17 June 2012
- Sub-pages:
- Implementations
How it Works
ChaseBullets is a system by which multiple bullets are fired so that they will reach the distance of the enemy robot simultaneously, thereby hopefully increasing the chance to hit, adding to the damage done, or confusing the enemy's movement.
Common Descriptions
- Chase Bullets
- Bullet Doubling - BulletDoubling (Old Wiki)
- Doppler Effect - [[wikipedia:Doppler effect| Doppler Effect]
How can you use it
- confuse advanced enemy movement systems
- Since many robots' movements respond to detecting enemy fire, the assumption is that they will be dodging the high power bullet and the low power bullet will have a higher chance of hitting.
- collect more damage points
- shooting at multiple points near the guessed target position to increase the hit rate
- increase your effective bullet shadow
- just for the fun of it
Concept
-- TODO --
Examples
There are several implementations of chase bullets available on the Implementations sub-page.