Difference between revisions of "Thread:Talk:DrussGT/Version History/DoctorBob Testing"
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Skilgannon (talk | contribs) (New thread: DoctorBob Testing) |
Skilgannon (talk | contribs) (fix formatting) |
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2.4.14: 96 | 2.4.14: 96 | ||
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2.5.2: 155 | 2.5.2: 155 | ||
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2.5.4: 62 | 2.5.4: 62 | ||
There's a bit of noise in there, for sure, but it's fairly easy to tell when something is working ;-) | There's a bit of noise in there, for sure, but it's fairly easy to tell when something is working ;-) |
Latest revision as of 16:44, 11 July 2012
500 rounds against DoctorBob does wonders at testing whether surfing mechanics are working correctly, and hunting down what is wrong. It runs really quickly and just looking at how much bullet damage DoctorBob gets is a great indicator of how accurate your surfing is. There is usually ~50 damage required for learning (for me at least), and the rest accumulates due to bad positioning and inaccurate prediction.
A quick breakdown of DoctorBob's bullet damage by version for 500 rounds:
2.4.14: 96
2.5.2: 155
2.5.4: 62
There's a bit of noise in there, for sure, but it's fairly easy to tell when something is working ;-)