Difference between revisions of "Thread:Talk:Diamond/Version History/kernel density is important"

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(New thread: kernel density is important)
 
 
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* Diamond 1.7.47: <code>Math.exp(-0.5 * ux * ux);</code>
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* Diamond 1.7.47: <code>Math.exp(-0.5 * ux * ux)</code>
* Diamond 1.7.50: <code>Math.pow(2, -0.5 * ux * ux);</code> ([http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=voidious.Diamond%201.7.50&vs=voidious.Diamond%201.7.47 .47 vs .50])
+
* Diamond 1.7.50: <code>Math.pow(2, -0.5 * ux * ux)</code> ([http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=voidious.Diamond%201.7.50&vs=voidious.Diamond%201.7.47 .47 vs .50])
 
* Diamond 1.7.51: <code>Math.pow(2, -Math.abs(ux))</code> ([http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=voidious.Diamond%201.7.51&vs=voidious.Diamond%201.7.50 .50 vs .51])
 
* Diamond 1.7.51: <code>Math.pow(2, -Math.abs(ux))</code> ([http://darkcanuck.net/rumble/RatingsCompare?game=roborumble&name=voidious.Diamond%201.7.51&vs=voidious.Diamond%201.7.50 .50 vs .51])
  
 
I know 1.7.51 is far from stable, but it blew away my test bed enough that I'm pretty sure it's a nice jump (knock on wood).
 
I know 1.7.51 is far from stable, but it blew away my test bed enough that I'm pretty sure it's a nice jump (knock on wood).

Latest revision as of 05:41, 15 July 2012

  • Diamond 1.7.47: Math.exp(-0.5 * ux * ux)
  • Diamond 1.7.50: Math.pow(2, -0.5 * ux * ux) (.47 vs .50)
  • Diamond 1.7.51: Math.pow(2, -Math.abs(ux)) (.50 vs .51)

I know 1.7.51 is far from stable, but it blew away my test bed enough that I'm pretty sure it's a nice jump (knock on wood).