Difference between revisions of "Thread:Talk:Diamond/Version History/kernel density is important/reply (3)"
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− | Wow, nice work. I haven't really stopped robocoding (does anyone ever really stop?) but I took a break for a while and now I'm working on an R-Tree, and some | + | Wow, nice work. I haven't really stopped robocoding (does anyone ever really stop?) but I took a break for a while and now I'm working on an R-Tree, and some rewriting for Gilgalad. I had an idea that might push Diamond to the top. As far as I can tell, you only surf three options on the second wave for each of your three options on the first wave. I suspect that the bullet shadows make the dangers much less continuous so that using more points on the second wave would help your score a bit. (For Gilgalad, I thought I had more or less fixed the skipped turns problem by using every 5th point and making sure I got the extreme points in either direction for the second wave, but I got a new computer that has an intel processor rather than an AMD. It's more than twice as fast as my old one from four years ago, but it seems to have way more skipped turns. |
Latest revision as of 18:25, 15 July 2012
Wow, nice work. I haven't really stopped robocoding (does anyone ever really stop?) but I took a break for a while and now I'm working on an R-Tree, and some rewriting for Gilgalad. I had an idea that might push Diamond to the top. As far as I can tell, you only surf three options on the second wave for each of your three options on the first wave. I suspect that the bullet shadows make the dangers much less continuous so that using more points on the second wave would help your score a bit. (For Gilgalad, I thought I had more or less fixed the skipped turns problem by using every 5th point and making sure I got the extreme points in either direction for the second wave, but I got a new computer that has an intel processor rather than an AMD. It's more than twice as fast as my old one from four years ago, but it seems to have way more skipped turns.