Difference between revisions of "Thread:Talk:DrussGT/Version History/2.7.10/reply"
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Skilgannon (talk | contribs) (Reply to 2.7.10) |
(No difference)
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Latest revision as of 18:31, 31 July 2012
I actually found not all x.x5 powers work at exploiting the bug - some of them get the same results for the rounding on both sides of the comparison. So I made an array of the ones that exploit the bug and choose the closest value.
I also removed all of the values between 1.95 and 2.95, because if I was using 2.95 in the first place (ie. hitrate > 33%) it means it was advantageous to shoot with high power against them anyways.
But maybe I should have something like 'round up if this shot will kill them'. I hadn't even considered that, and yeah, rounding down would be kind of stupid, even if it wouldn't leave them with much energy.