Difference between revisions of "Thread:Talk:Variable bandwidth/Effectiveness/reply (11)"
Jump to navigation
Jump to search
(Reply to Effectiveness) |
(change line formatting) |
||
Line 2: | Line 2: | ||
1) KNN with several classifications schemes. | 1) KNN with several classifications schemes. | ||
+ | |||
2) Using the points from step one, save the corresponding angles, a weight for each angle, and a bandwidth for each angle. | 2) Using the points from step one, save the corresponding angles, a weight for each angle, and a bandwidth for each angle. | ||
+ | |||
3) GoTo wave surfing to find precise intersection range of angles for different movement paths. | 3) GoTo wave surfing to find precise intersection range of angles for different movement paths. | ||
+ | |||
4) Use integral of sum of functions from step 2 evaluated over the range of angles from step 3 (with bullet shadows subtracted). | 4) Use integral of sum of functions from step 2 evaluated over the range of angles from step 3 (with bullet shadows subtracted). | ||
+ | |||
5) Use the safest movement path. | 5) Use the safest movement path. | ||
With such an algorithm, I am nearly certain that bandwidth strongly influences how frequently I will change direction due to walls. | With such an algorithm, I am nearly certain that bandwidth strongly influences how frequently I will change direction due to walls. |
Latest revision as of 18:41, 23 September 2012
re-reading the comments, it sounds like you may not understand how I calculate danger, so here is a quick summary:
1) KNN with several classifications schemes.
2) Using the points from step one, save the corresponding angles, a weight for each angle, and a bandwidth for each angle.
3) GoTo wave surfing to find precise intersection range of angles for different movement paths.
4) Use integral of sum of functions from step 2 evaluated over the range of angles from step 3 (with bullet shadows subtracted).
5) Use the safest movement path.
With such an algorithm, I am nearly certain that bandwidth strongly influences how frequently I will change direction due to walls.