Difference between revisions of "Advancing Velocity"
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− | '''Advancing Velocity''' is the speed at which your opponent is moving toward you (perpendicular to [[Lateral Velocity]]). | + | '''Advancing Velocity''' is the speed at which your opponent is moving toward you (perpendicular to [[Lateral Velocity]]). For example, a bot moving full speed straight at you would have an advancing velocity of 8, a robot moving full speed perpendicular to you would have an advancing velocity of 0, and a robot moving full speed straight away from you would have an advancing Velocity of -8. A stationary bot will always have an advancing velocity of 0, no matter which direction it's moving. |
== Calculation == | == Calculation == | ||
A simple formula for advancing velocity is: | A simple formula for advancing velocity is: | ||
− | < | + | <syntaxhighlight> |
− | + | double advancingVelocity = -Math.cos(e.getHeadingRadians() - | |
− | </ | + | (e.getBearingRadians() + getHeadingRadians())) * e.getVelocity(); |
− | Where | + | </syntaxhighlight > |
+ | Where <code>e</code> is a [[ScannedRobotEvent]]. | ||
== See Also == | == See Also == |
Latest revision as of 21:54, 17 December 2012
Advancing Velocity is the speed at which your opponent is moving toward you (perpendicular to Lateral Velocity). For example, a bot moving full speed straight at you would have an advancing velocity of 8, a robot moving full speed perpendicular to you would have an advancing velocity of 0, and a robot moving full speed straight away from you would have an advancing Velocity of -8. A stationary bot will always have an advancing velocity of 0, no matter which direction it's moving.
Calculation
A simple formula for advancing velocity is:
double advancingVelocity = -Math.cos(e.getHeadingRadians() -
(e.getBearingRadians() + getHeadingRadians())) * e.getVelocity();
Where e
is a ScannedRobotEvent.