Difference between revisions of "Thread:Talk:WaveSim/Genetic tuning/reply (5)"
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But this was from specific stating positions and angles, which I had programmed into the battle to remove all the extra 'noise' so I could run shorter battles and still get a good sample. Since neither walls or the robots genetics had any random function, I figured it was safe. | But this was from specific stating positions and angles, which I had programmed into the battle to remove all the extra 'noise' so I could run shorter battles and still get a good sample. Since neither walls or the robots genetics had any random function, I figured it was safe. | ||
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+ | After all that work, I decided not to pursue it further. Since it was long boring, and I could write a better robot in 5 minutes. |
Latest revision as of 06:12, 19 January 2013
It was the latter. It took about 100 generations (each generation with 1000 randomly mutated samples). I didn't take into consideration genetics natures. I thought it would evolve like how we write robots. You know a radar, some basic back and forth movement. Nope, everything spinned, it just happened it stumbled upon a perfect speed and turning ratio to move from its start location (to dodge all walls shots) and a perfect speed to spin its gun and fire to hit walls.
But this was from specific stating positions and angles, which I had programmed into the battle to remove all the extra 'noise' so I could run shorter battles and still get a good sample. Since neither walls or the robots genetics had any random function, I figured it was safe.
After all that work, I decided not to pursue it further. Since it was long boring, and I could write a better robot in 5 minutes.