Difference between revisions of "Talon/source"
< Talon
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m (Codesize trick) |
m (Oh fine) |
||
Line 15: | Line 15: | ||
* dangerous to drive towards. | * dangerous to drive towards. | ||
* | * | ||
− | * Codesize: | + | * Codesize: 243 |
*/ | */ | ||
public class Talon extends AdvancedRobot { | public class Talon extends AdvancedRobot { | ||
private static Point2D.Double[] map = new Point2D.Double[10]; | private static Point2D.Double[] map = new Point2D.Double[10]; | ||
− | + | private static int n = 0, direction = 90; | |
− | |||
− | |||
public void run() { | public void run() { | ||
Line 53: | Line 51: | ||
if(danger < bestDanger) { | if(danger < bestDanger) { | ||
bestDanger = danger; | bestDanger = danger; | ||
− | + | setTurnRight(Utils.normalRelativeAngleDegrees(angle + (direction - 90) - getHeading())); | |
− | |||
} | } | ||
} | } | ||
Line 69: | Line 66: | ||
// Set the most recent scan into our map of enemies | // Set the most recent scan into our map of enemies | ||
map[--n] = new Point2D.Double(e.getDistance(), getHeading() + e.getBearing()); | map[--n] = new Point2D.Double(e.getDistance(), getHeading() + e.getBearing()); | ||
− | |||
− | |||
} | } | ||
catch(Exception ex) { | catch(Exception ex) { | ||
Line 80: | Line 75: | ||
public void onHitWall(HitWallEvent event) { | public void onHitWall(HitWallEvent event) { | ||
− | ahead( | + | ahead((direction = -direction)*0.22); |
− | |||
} | } | ||
} | } | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 00:38, 8 February 2013
package cs;
import java.awt.Color;
import java.awt.geom.Point2D;
import robocode.AdvancedRobot;
import robocode.HitWallEvent;
import robocode.ScannedRobotEvent;
import robocode.util.Utils;
/**
* Talon - a robot by Chase Nano Melee bot
*
* The idea is to avoid driving toward enemy robots, nearer ones are more
* dangerous to drive towards.
*
* Codesize: 243
*/
public class Talon extends AdvancedRobot {
private static Point2D.Double[] map = new Point2D.Double[10];
private static int n = 0, direction = 90;
public void run() {
setAdjustGunForRobotTurn(true);
setAllColors(Color.RED);
double angle, bestDanger, danger;
while(true) {
setAhead((bestDanger = angle = 360)*direction);
setFire(1);
while(angle-- > 0) {
int t = getOthers();
danger = 0;
try {
while(true) {
// our most recent scans, unfortunately not enough room
// to project them
Point2D.Double v = map[--t];
// set our gun to face this nearest enemy
setTurnGunRight(Utils.normalRelativeAngleDegrees(v.y - getGunHeading()));
// the difference between current angle we are
// considering and the enemy
// multiply it by how close they are, closer is more
// dangerous to move towards
danger += 1 / (Math.abs(Utils.normalRelativeAngleDegrees(angle - v.y)) + 1) * (1 / v.x);
}
} catch(Exception e) {
// We don't have room for any kind of sanity checks, also
// the only way to get out of the loop without
// having to have a comparison, saves us some code size
}
if(danger < bestDanger) {
bestDanger = danger;
setTurnRight(Utils.normalRelativeAngleDegrees(angle + (direction - 90) - getHeading()));
}
}
// Turning it by only 1 saves us some code size but in radians this
// value > PI/4 the maximum
// turn the radar can turn, meaning it will cover the full arc as
// long as we call it every turn.
turnRadarRightRadians(1);
}
}
public void onScannedRobot(ScannedRobotEvent e) {
try {
// Set the most recent scan into our map of enemies
map[--n] = new Point2D.Double(e.getDistance(), getHeading() + e.getBearing());
}
catch(Exception ex) {
// attempted to scan but it failed, set the number of enemies again
// we miss a enemy scan but we gain some code size here
n = getOthers();
}
}
public void onHitWall(HitWallEvent event) {
ahead((direction = -direction)*0.22);
}
}