Difference between revisions of "Thread:Talk:XanderCat/Version 12.1/reply (14)"
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(Reply to Version 12.1) |
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− | I'm not sure that's true. Being far away means the shadow has had time to grow, that's true. But another key to creating big shadows is for the bullet/wave intersection to happen as soon as possible after the enemy wave is fired. The farther away you are, the harder it will be to do that with any precision. It might be more effective to stay close and create accurate shadows than to gamble from far away. | + | I'm not sure that's true (edit: active shadowing more effective on larger fields). Being far away means the shadow has had time to grow, that's true. But another key to creating big shadows is for the bullet/wave intersection to happen as soon as possible after the enemy wave is fired. The farther away you are, the harder it will be to do that with any precision. It might be more effective to stay close and create accurate shadows than to gamble from far away. |
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+ | Edit: Sorry, my argument kind of misses the point. With Robocode accel/decel, it's more about giving yourself enough time to get there. So I think you're right. |
Latest revision as of 19:42, 14 February 2013
I'm not sure that's true (edit: active shadowing more effective on larger fields). Being far away means the shadow has had time to grow, that's true. But another key to creating big shadows is for the bullet/wave intersection to happen as soon as possible after the enemy wave is fired. The farther away you are, the harder it will be to do that with any precision. It might be more effective to stay close and create accurate shadows than to gamble from far away.
Edit: Sorry, my argument kind of misses the point. With Robocode accel/decel, it's more about giving yourself enough time to get there. So I think you're right.