Difference between revisions of "User talk:Chase-san/Roboflight"

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Well if anyone has any suggestions, I am open to them. My classes are finished up. --[[User:Chase-san|Chase]] 21:34, 21 May 2010 (UTC)
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[[/Archived Talk 20130214]]
  
It is still missing a lot, the rules here don't exactly cover it perfectly. I have some of the missile system written. and a lot of the robot api. (I in fact moved my robots outside of this to use the api). I included the source as well. It is probably getting a little messy, but I have javadoc and comments (many wasteful ones in older classes) in there. [http://www.csdgn.org/files/jogl_lib.zip JOGL Libraries] [http://www.csdgn.org/files/RoboflightCore3.zip Core Test 3]. For those who cannot get it to run (for whatever reason). It currently looks like this.
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Sorry for the todo list. If I don't have it somewhere very visible, I will likely muck around in the parts of the program that are least important.
 
 
http://www.csdgn.org/files/images/rfscreen.gif
 
 
 
--[[User:Chase-san|Chase]] 19:07, 9 June 2010 (UTC)
 
 
 
It seems that you forget to pack the resource/sphere32.obj. I got FileNotFoundException! --[[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] 11:49, 10 June 2010 (UTC)
 
 
 
:Whoops, those are important. Added, they are in the same place. Sorry about that. Other news, I am currently writing the collision system (Fun!). --[[User:Chase-san|Chase]] 16:29, 10 June 2010 (UTC)
 
 
 
I noticed I had a lot of dead code, poorly designed classes, and things that cannot possibly work strewn through the code. Basically a great deal of my laziness is showing in the code. So, I am refactoring it a bit. After I am done with that I might make a source forge repository for it. --[[User:Chase-san|Chase]] 14:41, 12 June 2010 (UTC)
 
 
 
: Please no SourceForge -- it is REALLY slow =) Google Code, BitBucket or GitHub is around 10x faster than SF.net --[[User:Nat|<span style="color:#099;">Nat</span>]] [[User talk:Nat|<span style="color:#0a5;">Pavasant</span>]] 14:59, 12 June 2010 (UTC)
 
 
 
:: I might have a look at Google Code. I don't feel like dealing with GitHub's SSH key insanity. BitBucket I don't have Mercurial built into eclipse (yet). Anyway I have done away with the old object rendering method (which is really slow) and replaced it with vertex lists (but not VBO, JOGL doesn't seem to like to play nice). I decreased the near clipping plane. Rewrote the peer system and the way the missiles work. I also (finally) added a texture to the robot model. I may yet replace the current model with a better one however. Though I am trying to avoid using too many polies. If someone else wants to make a 3D model for it, all it needs to be is obj and under say.. 1600 polygons (current ones are around 800ish). --[[User:Chase-san|Chase]] 20:37, 12 June 2010 (UTC)
 

Latest revision as of 21:01, 14 February 2013

/Archived Talk 20130214

Sorry for the todo list. If I don't have it somewhere very visible, I will likely muck around in the parts of the program that are least important.