Difference between revisions of "EnergyDome/Version History"
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Skilgannon (talk | contribs) m (fix stats) |
Skilgannon (talk | contribs) (1.2) |
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− | 1.1 | + | 1.2 |
+ | * Shoot as late as possible to expand the shield width. Keep track of those waves so that the same wave doesn't get targeted twice, unless it was missed the first time. Don't move unless the enemy gunheat is high. | ||
+ | * Only shoot 0.1 power bullets - using temporal adjustment to maximise shield width instead. | ||
+ | |||
+ | 1.1 {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=jk.precise.EnergyDome+1.1|rumble=RoboRumble|scorelabel=APS|score=56.24|rank=379th|win=574|loss=407|plrank=376th|glicko2=1545.5|score2label=Survival|score2=63.2}} | ||
* Possibly fix a bug against bots that don't have <code>setAdjustGunForRobotTurn(true);</code> | * Possibly fix a bug against bots that don't have <code>setAdjustGunForRobotTurn(true);</code> | ||
1.0 {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=jk.precise.EnergyDome+1.0|rumble=RoboRumble|scorelabel=APS|score=52.42|rank=450th|win=525|loss=455|plrank=433rd|glicko2=1496.2|score2label=Survival|score2=59.18}} | 1.0 {{GTStats|link=http://darkcanuck.net/rumble/RatingsDetails?game=roborumble&name=jk.precise.EnergyDome+1.0|rumble=RoboRumble|scorelabel=APS|score=52.42|rank=450th|win=525|loss=455|plrank=433rd|glicko2=1496.2|score2label=Survival|score2=59.18}} | ||
− | |||
* First release! | * First release! | ||
* Using a VG of several popular GF0 calculations and selecting the most popular one to shield against | * Using a VG of several popular GF0 calculations and selecting the most popular one to shield against |
Revision as of 15:07, 19 February 2013
1.2
- Shoot as late as possible to expand the shield width. Keep track of those waves so that the same wave doesn't get targeted twice, unless it was missed the first time. Don't move unless the enemy gunheat is high.
- Only shoot 0.1 power bullets - using temporal adjustment to maximise shield width instead.
1.1 APS: 56.24 Survival: 63.2 PL: 407 losses
- Possibly fix a bug against bots that don't have
setAdjustGunForRobotTurn(true);
1.0 APS: 52.42 Survival: 59.18 PL: 455 losses
- First release!
- Using a VG of several popular GF0 calculations and selecting the most popular one to shield against