Difference between revisions of "NightBird"
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| name = NightBird | | name = NightBird | ||
| extends = [[AdvancedRobot]] | | extends = [[AdvancedRobot]] | ||
− | | author = [[User:BeastBots]] | + | | author = [[User:BeastBots101|BeastBots]] |
| movement = [[Random Movement]] | | movement = [[Random Movement]] | ||
| targeting = [[Linear Targeting]] | | targeting = [[Linear Targeting]] | ||
Line 20: | Line 20: | ||
; What's special about it? | ; What's special about it? | ||
: Nothing really. My first NanoBot. | : Nothing really. My first NanoBot. | ||
+ | : Check out my [[NiBhtbird/NightBirdM|Nightbird M series]] for my (failed) [[Multi-Mode|Multimode]] version. | ||
; How competitive is it? | ; How competitive is it? | ||
: Not so much. Not entered in roborumble due to the 2013 robocode repository crash. | : Not so much. Not entered in roborumble due to the 2013 robocode repository crash. | ||
+ | : My guess is it would be around the position of [[N]], in the 800s od roborumble. | ||
; [[CodeSize]] | ; [[CodeSize]] | ||
Line 31: | Line 33: | ||
: It uses this homemade thingy... random movement that I made up. | : It uses this homemade thingy... random movement that I made up. | ||
− | ; How does it fire? | + | ; How does it fire? |
: Simple [[linear targeting]] from the wiki page. | : Simple [[linear targeting]] from the wiki page. | ||
; How does it dodge bullets? | ; How does it dodge bullets? | ||
− | : I | + | : Usually, robot moves little enough to dodge a 2.0-3.0 powered linear or circular bullet. If I get lucky, it might be able to dodge linear bullets with power lower than 1.0. It's okay against [[HOT]] bullets. |
== Additional Information == | == Additional Information == | ||
Line 46: | Line 48: | ||
; What's next for your robot? | ; What's next for your robot? | ||
− | : Better targeting maybe a | + | : Better targeting. maybe a PM gun from [[WeekendObsession]]?. |
; Does it have any [[White Whale]]s? | ; Does it have any [[White Whale]]s? | ||
− | : [[Acero]] | + | : [[Acero]]: Movement I can't beat(I know. ahf must be laughing at me right now!). |
+ | : N̶:̶ ̶g̶o̶o̶d̶ ̶m̶o̶v̶e̶m̶e̶n̶t̶,̶ ̶g̶r̶e̶a̶t̶ ̶g̶u̶n̶ Not anymore! Average 54%, good enough for me. | ||
; What other bots is it based on? | ; What other bots is it based on? | ||
Line 61: | Line 64: | ||
import robocode.util.*; | import robocode.util.*; | ||
/** | /** | ||
− | * NightBird - a robot by | + | * NightBird - a robot by BeastBots |
* | * | ||
* V.1.0: | * V.1.0: |
Latest revision as of 01:26, 23 November 2013
NightBird | |
Author(s) | BeastBots |
Extends | AdvancedRobot |
Targeting | Linear Targeting |
Movement | Random Movement |
Current Version | 1.2 |
Code License | none |
Contents
Background Information
- Bot Name
- NightBird
- Extends
- AdvancedRobot
- What's special about it?
- Nothing really. My first NanoBot.
- Check out my Nightbird M series for my (failed) Multimode version.
- How competitive is it?
- Not so much. Not entered in roborumble due to the 2013 robocode repository crash.
- My guess is it would be around the position of N, in the 800s od roborumble.
- CodeSize
- NightBird 1.2 is 169 bytes without colors, I think it's one of the smallest bots around. It got as high as 67% on v.1.0, which has 239 bytes. see the version history for more.
Strategy
- How does it move?
- It uses this homemade thingy... random movement that I made up.
- How does it fire?
- Simple linear targeting from the wiki page.
- How does it dodge bullets?
- Usually, robot moves little enough to dodge a 2.0-3.0 powered linear or circular bullet. If I get lucky, it might be able to dodge linear bullets with power lower than 1.0. It's okay against HOT bullets.
Additional Information
- Where did you get the name?
- I thought about NightHawk, but that was taken. So I did NightBird.
- May I use your code?
- Yes. It's below, I don't really care about what you do, as long as you don't make a total copy and change the colors or name. NightBird is a very simple beginner bot, and easy to understand.
- What's next for your robot?
- Better targeting. maybe a PM gun from WeekendObsession?.
- Does it have any White Whales?
- Acero: Movement I can't beat(I know. ahf must be laughing at me right now!).
- N̶:̶ ̶g̶o̶o̶d̶ ̶m̶o̶v̶e̶m̶e̶n̶t̶,̶ ̶g̶r̶e̶a̶t̶ ̶g̶u̶n̶ Not anymore! Average 54%, good enough for me.
- What other bots is it based on?
- NightBird does not have code from any other bots(maybe accidentally, but I don't know).
Source Code
package EH.nano;
import robocode.*;
import robocode.util.*;
/**
* NightBird - a robot by BeastBots
*
* V.1.0:
* -My first NanoBot!
* -random movement/stop and go
* -head on targeting
* -locking radar
* -Codesize 239
*
* V.1.1:
* -linear gun
* -wierd movement
* -same radar
* -not good...
*
* V.1.2:
* -complete rewrite due to messy code and errors
* -random movement
* -infinity lock
* -linear targeting
* -codesize 169
*
*/
public class NightBird extends AdvancedRobot{
int direction=1;
public void run() {
//gun/radar settings
setAdjustGunForRobotTurn(true);
setAdjustRadarForGunTurn(true);
while(true) {
//turn the radar
turnRadarRightRadians(Double.POSITIVE_INFINITY);
}
}
public void onScannedRobot(ScannedRobotEvent e) {
//infinity lock
setTurnRadarLeftRadians(getRadarTurnRemainingRadians());
//move
setAhead(10*direction);
//turn
setTurnLeft(90-e.getBearing());
if (Math.random()<0.035) {
direction=-direction;
}
//robowiki Linear targeting
double bulletPower = getEnergy()/18;
double headOnBearing =
getHeadingRadians() + e.getBearingRadians();
double linearBearing =
headOnBearing + Math.asin(e.getVelocity() / Rules.getBulletSpeed(bulletPower)
* Math.sin(e.getHeadingRadians() - headOnBearing));
setTurnGunRightRadians(Utils.normalRelativeAngle(linearBearing - getGunHeadingRadians()));
if (getEnergy()<1.0) {
return;
}
setFire(bulletPower);
}
public void onHitWall(){
direction=-direction;
}
}
Version History
- v.1.0
- To start, I used stop and go with random velocity and a HOT gun. Black, grey, and blue colors. Codesize 239 including colors.
- v.1.1
- Linear gun, no colors due to high code size(no colors 234).
- v.1.2
- Complete rewrite due to messy coding and various bugs. Now has random movement, energy management, and generally gets 45-67% on v.1.0. Codesize with no colors is 169 bytes.