Difference between revisions of "Thread:User talk:Iiley/What are you playing right now, guys?/reply (13)"
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I've mostly been busy with other projects, largely some electronics stuff. I'll probably link to some project pages for my electronics stuff once I eventually get some up, could take a while though ;) | I've mostly been busy with other projects, largely some electronics stuff. I'll probably link to some project pages for my electronics stuff once I eventually get some up, could take a while though ;) | ||
− | Also, today I just started trying out a game called [http://www.arcengames.com/w/index.php/tlf-features The Last Federation] which I can't help but reminded of Robocode when playing battles in it. There's no coding of course... but the way that you're dodging bullets and carefully planning movement path | + | Also, today I just started trying out a game called [http://www.arcengames.com/w/index.php/tlf-features The Last Federation] which I can't help but reminded of Robocode when playing battles in it. There's no coding of course... but the way that you're dodging bullets and carefully planning movement path with a limited turning rate, plus where to aim at moving opponants, in a (unusually) turn-based environment really strongly resonates with how I think about wave surfing in Robocode. I suspect Robocoders who want a relaxing(?) non-coding game which resonates with the wave surfing mentality might find this one to be interesting. |
Latest revision as of 06:45, 25 April 2014
I've mostly been busy with other projects, largely some electronics stuff. I'll probably link to some project pages for my electronics stuff once I eventually get some up, could take a while though ;)
Also, today I just started trying out a game called The Last Federation which I can't help but reminded of Robocode when playing battles in it. There's no coding of course... but the way that you're dodging bullets and carefully planning movement path with a limited turning rate, plus where to aim at moving opponants, in a (unusually) turn-based environment really strongly resonates with how I think about wave surfing in Robocode. I suspect Robocoders who want a relaxing(?) non-coding game which resonates with the wave surfing mentality might find this one to be interesting.