Difference between revisions of "Cunobelin/Version History"
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Skilgannon (talk | contribs) (migrate) |
Skilgannon (talk | contribs) (0.2.1) |
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+ | 0.2.1: Codesize 1499 | ||
+ | * No longer segmenting on distance | ||
+ | * Managed to squeeze another 3 bytes out of the precise prediction | ||
+ | * Added in a few niceties, like: | ||
+ | ** decreasing bullet power when the enemy has very low energy (less than 4) | ||
+ | ** only dividing the match lenght by 0.75 instead of 0.5 | ||
+ | ** only starting with a match length the size of the number of scans I have this round (taken from the movement data) | ||
+ | |||
0.2.0: Codesize: 1499 | 0.2.0: Codesize: 1499 | ||
* 0.1.4 but with the surfing fixed to use both the unsegmented and the segmented buffers, plus some dodgy shrinking techniques | * 0.1.4 but with the surfing fixed to use both the unsegmented and the segmented buffers, plus some dodgy shrinking techniques |
Revision as of 18:40, 9 November 2008
0.2.1: Codesize 1499
- No longer segmenting on distance
- Managed to squeeze another 3 bytes out of the precise prediction
- Added in a few niceties, like:
- decreasing bullet power when the enemy has very low energy (less than 4)
- only dividing the match lenght by 0.75 instead of 0.5
- only starting with a match length the size of the number of scans I have this round (taken from the movement data)
0.2.0: Codesize: 1499
- 0.1.4 but with the surfing fixed to use both the unsegmented and the segmented buffers, plus some dodgy shrinking techniques
0.1.4: Codesize: 1497
- Merge in Toorkild's gun, but have to simplify the surfing buffer to less dimensions
- Accidentally packaged with only the main surfing buffer working, not the unsegmented buffer. Decided to release anyways as research.
0.1.3: Codesize: 1482
- Segmenting main surfing buffer on absolute acceleration instead of time-since-direction-change
0.1.2: Codesize: 1498
- Segmenting main surfing buffer on time-since-direction-change
0.1.1: Codesize: 1494 Score: 2059
- Fixed 1-off bug in the surfing
- Slightly less attack/retreat angle
- More dangerous to be close than before
0.1.0: Codesize: 1498 Score: 2014
- First release!