Difference between revisions of "Emerald/Version History"

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(v0.5.1 rersults)
m (v0.6.3 results)
 
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==== v 0.6.5 ====
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'''Date:''' ???<br>
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'''Results:'''
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* Fix acceleration dimension weight in gun
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==== v 0.6.4 ====
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'''Date:''' ???<br>
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'''Results:'''
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* Fix ignorance of bullets fired with power 0.09 < x < 0.1
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==== v 0.6.3 ====
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'''Date:''' 30.12.16<br>
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'''Results:''' {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=lxx.Emerald%200.6.3|rumble=RoboRumble|scorelabel=APS|score=70.63|rank=144th|win=913|loss=223|plrank=193rd|glicko2=N/A|pwin=80.37|vote=0|anpp=0|score2label=Survival|score2=78.42}}
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* Fix IllegalArgumentException in getDistanceToWall when heading is exactly 2PI
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==== v 0.6.2 ====
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'''Date:''' 29.12.16<br>
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'''Results:''' {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=lxx.Emerald%200.6.2|rumble=RoboRumble|scorelabel=APS|score=70.3|rank=148th|win=889|loss=243|plrank=217th|glicko2=N/A|pwin=78.53|vote=0.45|anpp=73.42|score2label=Survival|score2=77.87}}
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* Migrate to Kotlin 1.0.6
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==== v 0.6.1 ====
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'''Date:''' 24.09.14<br>
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'''Results:''' {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=lxx.Emerald%200.6.1|rumble=RoboRumble|scorelabel=APS|score=70.63|rank=132nd|win=870|loss=215|plrank=186th|glicko2=N/A|pwin=80.18|vote=0.23|anpp=73.79|score2label=Survival|score2=78.48}}
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* x.x5 bug exploitation
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==== v 0.6 ====
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'''Date:''' 24.09.14<br>
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'''Results:''' {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=lxx.Emerald%200.6|rumble=RoboRumble|scorelabel=APS|score=70.35|rank=136th|win=871|loss=214|plrank=183rd|glicko2=N/A|pwin=80.28|vote=0|anpp=0|score2label=Survival|score2=78.98}}
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* Intelligent fire power selection that takes into account my energy and hit rate in current situation
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==== v 0.5.2 ====
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'''Date:''' 23.09.14<br>
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'''Results:''' {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=roborumble&name=lxx.Emerald%200.5.2|rumble=RoboRumble|scorelabel=APS|score=70.65|rank=132nd|win=850|loss=235|plrank=207th|glicko2=N/A|pwin=78.34|vote=0|anpp=73.86|score2label=Survival|score2=71.95}}
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* Stop surf wave, when flight time becomes less than 4 ticks
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* Sort wave by flight time instead of fire time in surfing wave selection
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==== v 0.5.1 ====
 
==== v 0.5.1 ====
 
'''Date:''' 22.09.14<br>
 
'''Date:''' 22.09.14<br>

Latest revision as of 09:08, 30 December 2016

v 0.6.5

Date: ???
Results:

  • Fix acceleration dimension weight in gun

v 0.6.4

Date: ???
Results:

  • Fix ignorance of bullets fired with power 0.09 < x < 0.1

v 0.6.3

Date: 30.12.16
Results: RoboRumble ‒ APS: 70.63% (144th), PL: 913-223 (193rd), Survival: 78.42%

  • Fix IllegalArgumentException in getDistanceToWall when heading is exactly 2PI

v 0.6.2

Date: 29.12.16
Results: RoboRumble ‒ APS: 70.3% (148th), PL: 889-243 (217th), Survival: 77.87%

  • Migrate to Kotlin 1.0.6

v 0.6.1

Date: 24.09.14
Results: RoboRumble ‒ APS: 70.63% (132nd), PL: 870-215 (186th), Survival: 78.48%

  • x.x5 bug exploitation

v 0.6

Date: 24.09.14
Results: RoboRumble ‒ APS: 70.35% (136th), PL: 871-214 (183rd), Survival: 78.98%

  • Intelligent fire power selection that takes into account my energy and hit rate in current situation

v 0.5.2

Date: 23.09.14
Results: RoboRumble ‒ APS: 70.65% (132nd), PL: 850-235 (207th), Survival: 71.95%

  • Stop surf wave, when flight time becomes less than 4 ticks
  • Sort wave by flight time instead of fire time in surfing wave selection

v 0.5.1

Date: 22.09.14
Results: RoboRumble ‒ APS: 68.32% (171st), PL: 825-257 (228th), Survival: 69.86%

  • Try to get better position, when there are no incoming waves

v 0.5

Date: 21.09.14
Results: RoboRumble ‒ APS: 67.45% (180th), PL: 827-255 (224th), Survival: 69.94%

  • Precise MEA implemented
  • Wave for bullet search fixed
  • Minor bug with division by zero in score normalizatin when no data points fixed
  • Minor bug with division by zero in bo to bean idx convertation when min bo == max bo fixed

v 0.4.1

Date: 18.09.14
Results: RoboRumble ‒ APS: 66.99% (192nd), PL: 835-247 (217th), Survival: 69.5%

  • Bug leading to major performance issue (and many skipped turns as consequence) fixed

v 0.4

Date: 18.09.14
Results: RETRIED

v 0.3.1

Date: 09.01.14
Results:

  • IndexOutOfBounds exception in gun fixed

v 0.3

Date: 08.01.14
Results: RoboRumble ‒ APS: 54.41% (456th), PL: 595-479 (456th), Survival: 56.34%

v 0.2

Date: 24.12.13
Results: RoboRumble ‒ APS: 41.73% (750th), PL: 327-747 (782nd), Survival: 38.8%

  • Simple random orbital movement
  • New colors
  • Deactivation on win
  • Fix for annoying gun thrashing

v 0.1

Date: 23.12.13
Results: RoboRumble ‒ APS: 15.14% (1020th), PL: 62-1012 (1023rd), Survival: 6.39%

v 0.0

Date: 23.12.13
Results: RoboRumble ‒ APS: 2.17% (1065th), PL: 18-1048 (1062nd), Survival: 4%

  • Base robot framework setup
  • Duel radar