Difference between revisions of "Portia"

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{{Youtube|EJPskFGvGi8}}
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{{Navbox small
 
{{Navbox small
 
| title        = Sub-pages
 
| title        = Sub-pages
 
| page1        = Version History
 
| page1        = Version History
 
}}
 
}}
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{{Infobox Robot
 
{{Infobox Robot
 
| name            = Portia
 
| name            = Portia
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| extends        = [[AdvancedRobot]]
 
| extends        = [[AdvancedRobot]]
 
| targeting      = Semi-[[Circular Targeting|Circular]], [[GuessFactor Targeting (traditional)|GuessFactor]], [[DynamicClustering|Dynamic Clustering]]
 
| targeting      = Semi-[[Circular Targeting|Circular]], [[GuessFactor Targeting (traditional)|GuessFactor]], [[DynamicClustering|Dynamic Clustering]]
| movement        = [[Minimum Risk Movement|Minimum Risk]], [[Stop And Go]], [[Random Movement|Random]]
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| movement        = [[Minimum Risk Movement|Minimum Risk]], [[WaveSurfing]]
 
| released        = July 2009
 
| released        = July 2009
| current_version = 1.13
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| current_version = 1.26e
 
| license        = closed
 
| license        = closed
| download_link  = http://www.robocoderepository.com/BotDetail.jsp?id=3731
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| download_link  = http://robocode-archive.strangeautomata.com/robots/positive.Portia_1.26e.jar
 
| isOneOnOne      = true
 
| isOneOnOne      = true
 
| isMelee        = true
 
| isMelee        = true
 
| isOpenSource    = false
 
| isOpenSource    = false
 
}}
 
}}
 
== Action shots ==
 
 
:* Videos:
 
:* A [http://www.youtube.com/watch?v=CjYY_snNqgc melee battle] with Portias debugging graphics on.
 
  
 
== Background Information ==
 
== Background Information ==
  
; What's special about it?
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; What's special about it for you?
: Portia is my first robot, and I'm very proud of it. :)
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:  
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:* Portia is my first competitive public robot
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:* Portia is my first big solo project in any language; as of writing the sourcecode spans 111 files and is 453kb in size. :)
  
 
; How competitive is it?
 
; How competitive is it?
: In melee it's quite competitive. :) In solo it's not.
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: In melee it's quite competitive. Highest ever in melee was 2nd place (under Shadow) at 13 September 2009.
  
 
== [[Melee]] strategy ==
 
== [[Melee]] strategy ==
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; How does it select a target to attack/avoid in [[melee]]?
 
; How does it select a target to attack/avoid in [[melee]]?
: It mainly selects the closest opponent, but it tries not to switch targets too much. If it's near a corner it highly prefers opponents near the same corner.
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: With [[Circular Targeting|circular targeting]] it selects the closest opponent, with [[DynamicClustering|Dynamic Clustering]] the ''most hittable'' opponent.
  
 
; What does it save between rounds and matches?
 
; What does it save between rounds and matches?
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; How does it [[Movement|move]] in [[One-on-one]]?
 
; How does it [[Movement|move]] in [[One-on-one]]?
: Until the end game, it first tries to use [[Stop And Go]]-like movement, and if the opponent seems to catch on it switches to [[Random Movement]]. At the end game, it will try to get very close to the opponent to give the final blow. :)
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: [[WaveSurfing]] only.
  
 
; How does it fire?
 
; How does it fire?
: It uses an ultra-fast decaying GF gun. If the current GF-bin doesn't have a lot of data, or has high entropy (not many recorded firing angles in the same range), it uses the most recent GF angles instead.
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: It uses a [[DynamicClustering|DC]]-PIF gun.
  
 
; What does it save between rounds and matches?
 
; What does it save between rounds and matches?
: Between rounds it saves targeting info if the match started with only one opponent. Otherwise it saves nothing. It saves nothing between matches.
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: Between rounds it saves its [[DynamicClustering|DC]] tree. Between matches nothing.
  
 
== Additional Information ==
 
== Additional Information ==
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: At the moment I'm keeping it closed source. Turn on paint to get an idea what it's thinking though. :)
 
: At the moment I'm keeping it closed source. Turn on paint to get an idea what it's thinking though. :)
  
; What's next for your robot?
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; What's probably next for your robot?
 
:
 
:
:* I'm thinking that, when it's down to 1 on 1, Portia could preform a lot better. The thing is that conventional "slow-learning" methods aren't very good when you're not facing the same opponent much. I'm brewing some ideas, but any tips are welcome. :)
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:* Better handling of rambots
:* After [[Diamond|Voidious]]' success with it (!), maybe some modifications in bullet-power-selection. Currently the bullet power of the DC-gun is only based on the energy and distance of the opponent.
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:* Perhaps an anti-surfer and anti-flattener gun
:* Better guessing of who's firing at Portia in melee.
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:* Improved wavesurfing
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:* Using more area in the melee movement
 
:* Lobbying to get the army to develop a real tank that uses Portia's code.
 
:* Lobbying to get the army to develop a real tank that uses Portia's code.
 
:* Anything interesting I hear or find out about. :)
 
:* Anything interesting I hear or find out about. :)
  
 
; Does it have any [[White Whale]]s?
 
; Does it have any [[White Whale]]s?
: Not really at the moment.
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: [[Diamond]] and [[Shadow]] in melee.
  
; What's it based on
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; What it's based on
: I've written all the code myself. But I would like to give some credits for usefull information and tools:
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:
:  
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:* [[User:Voidious|Voidious']] wavepainting code (the nice danger transition between blue and red).
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:* As of version 1.17, Portia uses [[User:Rednaxela/kD-Tree|Rednaxelas awesome kD-tree]] (big thanks!).
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: Furthermore, I would like to give some credits for usefull information and tools:
 
:* The [[Stop And Go]] was inspired by [[Coriantumr]] by [[User:Kawigi|Kawigi]].
 
:* The [[Stop And Go]] was inspired by [[Coriantumr]] by [[User:Kawigi|Kawigi]].
 
:* The solo gun has really benefited from his [[GuessFactor Targeting Tutorial]] as well.
 
:* The solo gun has really benefited from his [[GuessFactor Targeting Tutorial]] as well.

Latest revision as of 03:20, 1 August 2017

Youtube
Youtube has a video of Portia in action: click here to watch


Sub-pages:
Version History
Portia
Portia1p0Paint.jpg
Author(s) Positive
Extends AdvancedRobot
Targeting Semi-Circular, GuessFactor, Dynamic Clustering
Movement Minimum Risk, WaveSurfing
Released July 2009
Current Version 1.26e
Code License closed
Download

Background Information

What's special about it for you?
  • Portia is my first competitive public robot
  • Portia is my first big solo project in any language; as of writing the sourcecode spans 111 files and is 453kb in size. :)
How competitive is it?
In melee it's quite competitive. Highest ever in melee was 2nd place (under Shadow) at 13 September 2009.

Melee strategy

How does it move?
For each opponent, if Portia detects an enemy energy drop, linear and/or headon shots are simulated from the guessed enemy fire turn and position. Portia tries to avoid simulated shots, and also tries to never be the closest opponent to any enemy. Portia remembers the enemy energy drops, and correlates hits to itself to them.
How does it fire?
Portia has different methods, which are marked by color (if you turn on Paint)
How does it select a target to attack/avoid in melee?
With circular targeting it selects the closest opponent, with Dynamic Clustering the most hittable opponent.
What does it save between rounds and matches?
Between rounds, it saves general linear-targeting info. If an opponent only seems to be shooting with Head-On Targeting like HawkOnFire, it remembers that between matches.

One-on-one strategy

How does it move in One-on-one?
WaveSurfing only.
How does it fire?
It uses a DC-PIF gun.
What does it save between rounds and matches?
Between rounds it saves its DC tree. Between matches nothing.

Additional Information

Where did you get the name?
"Portia" is the name of a spider I'm somewhat fascinated with. The spider is extremely intelligent (considering its size & that it's a spider): it can hunt using a plethora of methods, and attacks and defends itself strategically. I thought that name was a great fit. :) You can read more about the spider on Wikipedia.
Can I use your code?
At the moment I'm keeping it closed source. Turn on paint to get an idea what it's thinking though. :)
What's probably next for your robot?
  • Better handling of rambots
  • Perhaps an anti-surfer and anti-flattener gun
  • Improved wavesurfing
  • Using more area in the melee movement
  • Lobbying to get the army to develop a real tank that uses Portia's code.
  • Anything interesting I hear or find out about. :)
Does it have any White Whales?
Diamond and Shadow in melee.
What it's based on
Furthermore, I would like to give some credits for usefull information and tools: