Difference between revisions of "Talk:BlackWidow"

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(New page: Can reduced codesize a lot this robot is. I've told you, make a turning before gun code so you can saved one e.getBearingRadians(). I think the distance if assign it to variable will save ...)
 
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Can reduced codesize a lot this robot is. I've told you, make a turning before gun code so you can saved one e.getBearingRadians(). I think the distance if assign it to variable will save the codesize, but not sure. I think its random movement is very vulnerable to Circular Targeting. You chose new direction on bullet fire, but if you still go the same direction.... !!!!
 
Can reduced codesize a lot this robot is. I've told you, make a turning before gun code so you can saved one e.getBearingRadians(). I think the distance if assign it to variable will save the codesize, but not sure. I think its random movement is very vulnerable to Circular Targeting. You chose new direction on bullet fire, but if you still go the same direction.... !!!!
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Ok-ok, I just set up Eclipse and saw that it's 247 bytes with Jikes instead of 250 with NetBeans. (probably javac) I immediately signed it up to the rumble, so there are many things to optimize.<br>
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I don't understand why you mention random movement and circular targeting. That's the stopNgo's task. I optimized random movement against PM and HOT. Anyway, it isn't a lot worse than Ocnirp's random movement, according to the results... --[[User:Robar|HUNRobar]] 17:14, 5 March 2009 (UTC)

Revision as of 18:14, 5 March 2009

Can reduced codesize a lot this robot is. I've told you, make a turning before gun code so you can saved one e.getBearingRadians(). I think the distance if assign it to variable will save the codesize, but not sure. I think its random movement is very vulnerable to Circular Targeting. You chose new direction on bullet fire, but if you still go the same direction.... !!!!

Ok-ok, I just set up Eclipse and saw that it's 247 bytes with Jikes instead of 250 with NetBeans. (probably javac) I immediately signed it up to the rumble, so there are many things to optimize.
I don't understand why you mention random movement and circular targeting. That's the stopNgo's task. I optimized random movement against PM and HOT. Anyway, it isn't a lot worse than Ocnirp's random movement, according to the results... --HUNRobar 17:14, 5 March 2009 (UTC)