Difference between revisions of "@workgun"

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==@work gun==
 
==@work gun==
I'm thinking about this new ibrid gun, it's work is quite simple: get and save data as PM gun, but can choose if use a PM or GF targeting algoritm.
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I'm thinking about this new gun, it's work is quite simple: get and save data as PM gun, but use a Pattern object instead a byte to save information. Also use a weigthing system for every value in patterns, giving -1 if the value seem to change always, 0 if is ininfluent, 1 if seem to be always the same (GF applied on value change instead of angle)
 
===How gun works?===
 
===How gun works?===
 
* get data
 
* get data
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===How find PM match?===
 
===How find PM match?===
* Look for exactly same data in an Arraylist<String> (index is tick) who contains bins indexin this form: (index bin 1).(index bin 2).ecc..
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* Look for exactly equal Pattern (weigthDistance = 0)
 
if exactly match hasn't been found:
 
if exactly match hasn't been found:
* get all same data with same bin index
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* Find distance of the Pattern value and multiply weigth, i call this "weigth distance"
* find the most similar results for every bin
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<math>weigthDistance=(pattern1.value1^2 - pattern2.value1^2) * gun.weigth1</math>
* look how much enemy has moved from the most similar result until predicted hit
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* Return Patterns with lowest weigthDistance
  
===How find similar result?===
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===Where to shoot?===
* sum the distance of data bins index and sum it
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As PM, see what happen after the best similar Pattern found :-)
* find the lowest sum
 
* if there are many low sum do the same but using the distance between absolute value and not bins index
 
  
I hope you have understend^^
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I hope you have understend^^, ask if you need
 
==[[User:Lestofante|lestofante]] 13:11, 26 February 2009 (UTC)
 
==[[User:Lestofante|lestofante]] 13:11, 26 February 2009 (UTC)

Latest revision as of 15:51, 23 March 2009

@work gun

I'm thinking about this new gun, it's work is quite simple: get and save data as PM gun, but use a Pattern object instead a byte to save information. Also use a weigthing system for every value in patterns, giving -1 if the value seem to change always, 0 if is ininfluent, 1 if seem to be always the same (GF applied on value change instead of angle)

How gun works?

  • get data
  • create a Pattern based on data
  • find similar pattern(s)
  • shot as PM, create a virual bullet containig the Pattern and his weigth
  • if bullet hit modify actual gun weigth with virtual bullet weigth

Which data save?

Pattern data stored:

  • enemy distance travelled
  • enemy bearing change
  • i've shot
  • enemy has shot - not actually
  • distance from me
  • enemy life

How find PM match?

  • Look for exactly equal Pattern (weigthDistance = 0)

if exactly match hasn't been found:

  • Find distance of the Pattern value and multiply weigth, i call this "weigth distance"

<math>weigthDistance=(pattern1.value1^2 - pattern2.value1^2) * gun.weigth1</math>

  • Return Patterns with lowest weigthDistance

Where to shoot?

As PM, see what happen after the best similar Pattern found :-)

I hope you have understend^^, ask if you need ==lestofante 13:11, 26 February 2009 (UTC)