Difference between revisions of "Thread:Talk:Oculus/Movement/reply (9)"

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Yeah, what intrigues me is where this deviation actually come from, since there is a lot going under the hood, and why [[Oculus]] doesn't have such "problem".
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Yeah, what intrigues me is where this deviation actually come from, since there is a lot going under the hood, and why [[Oculus]] doesn't have such "problem". I know it makes perfect sense. It's just too obscure.

Latest revision as of 03:09, 30 August 2017

Yeah, what intrigues me is where this deviation actually come from, since there is a lot going under the hood, and why Oculus doesn't have such "problem". I know it makes perfect sense. It's just too obscure.