Difference between revisions of "Thread:Talk:Oculus/Movement/reply (9)"
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− | Yeah, what intrigues me is where this deviation actually come from, since there is a lot going under the hood, and why [[Oculus]] doesn't have such "problem". | + | Yeah, what intrigues me is where this deviation actually come from, since there is a lot going under the hood, and why [[Oculus]] doesn't have such "problem". I know it makes perfect sense. It's just too obscure. |
Latest revision as of 03:09, 30 August 2017
Yeah, what intrigues me is where this deviation actually come from, since there is a lot going under the hood, and why Oculus doesn't have such "problem". I know it makes perfect sense. It's just too obscure.