Difference between revisions of "Thread:Talk:Oculus/Movement/reply (16)"
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Dsekercioglu (talk | contribs) m (Reply to Movement) |
Dsekercioglu (talk | contribs) m |
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:Something like this | :Something like this | ||
<syntaxhighlight> | <syntaxhighlight> | ||
− | boolean fire =gunHeat == 0 && a.getGunTurnRemainingRadians() < 18 / (currentBattleInfo.distance -18) | + | boolean fire = (gunHeat == 0 && a.getGunTurnRemainingRadians() < 18 / (currentBattleInfo.distance -18)); |
</syntaxhighlight> | </syntaxhighlight> |
Latest revision as of 09:23, 30 August 2017
- Oculus doesn't have such problem because it does some checking to be sure that the bullet would hit %100 if enemy movement predicted correctly.
- Something like this
boolean fire = (gunHeat == 0 && a.getGunTurnRemainingRadians() < 18 / (currentBattleInfo.distance -18));