Difference between revisions of "Thread:Talk:Oculus/Movement/reply (21)"

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Yes, I '''was'''. I looked at [[EnergyDome]] after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. I was getting crazy, so I pretty much re-implemented its virtual gun array. The rest is pretty similar, if not equal. Now I'm struggling to figure out what's wrong. I'm just supposing it's in the actual intersection algorithm, since I can't even shield against Tracker after moving a fraction of a pixel. It should work easily if was doing things right, correct?
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Yes, I '''was'''. I started reading the tutorial, but I found it really counter intuitive, so I decided to go by the bullet shadowing approach (or very similar to it). I looked at [[EnergyDome]] after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. So it was doing pretty much the same thing I was for the intersection. I got happy and thought I was going to find where my bug could be. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. It turns out that I couldn't fix it. I'm just supposing it's in the actual intersection algorithm, since I can't even shield against Tracker after moving a fraction of a pixel. It should work easily if was doing things right, correct?

Latest revision as of 14:21, 30 August 2017

Yes, I was. I started reading the tutorial, but I found it really counter intuitive, so I decided to go by the bullet shadowing approach (or very similar to it). I looked at EnergyDome after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. So it was doing pretty much the same thing I was for the intersection. I got happy and thought I was going to find where my bug could be. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. It turns out that I couldn't fix it. I'm just supposing it's in the actual intersection algorithm, since I can't even shield against Tracker after moving a fraction of a pixel. It should work easily if was doing things right, correct?