Difference between revisions of "Thread:Talk:Oculus/Movement/reply (21)"
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− | Yes, I '''was'''. I looked at [[EnergyDome]] after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. I | + | Yes, I '''was'''. I started reading the tutorial, but I found it really counter intuitive, so I decided to go by the bullet shadowing approach (or very similar to it). I looked at [[EnergyDome]] after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. So it was doing pretty much the same thing I was for the intersection. I got happy and thought I was going to find where my bug could be. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. It turns out that I couldn't fix it. I'm just supposing it's in the actual intersection algorithm, since I can't even shield against Tracker after moving a fraction of a pixel. It should work easily if was doing things right, correct? |
Latest revision as of 14:21, 30 August 2017
Yes, I was. I started reading the tutorial, but I found it really counter intuitive, so I decided to go by the bullet shadowing approach (or very similar to it). I looked at EnergyDome after struggling for a few hours, just to notice that the only difference was the use of Virtual Guns and the multi-movement thing. So it was doing pretty much the same thing I was for the intersection. I got happy and thought I was going to find where my bug could be. At this point I couldn't even shield a single bullet, so the VG thing was not a game changer. It turns out that I couldn't fix it. I'm just supposing it's in the actual intersection algorithm, since I can't even shield against Tracker after moving a fraction of a pixel. It should work easily if was doing things right, correct?