Difference between revisions of "Thread:Talk:Oculus/Movement/reply (7)/reply (3)"
Jump to navigation
Jump to search
m (Reply to Bullet Shielding) |
m |
||
Line 2: | Line 2: | ||
I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all. | I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all. | ||
+ | |||
+ | Therefore I think it's not because 1e-16 caused the miss — even 0 is not enough, when the angle is below 1e-14, the game just ignores the intersection. |
Latest revision as of 12:34, 1 September 2017
Yes, this is crucial. But in my experience, when I set the threshold to 1e-14, it works pretty well — If the angle between your bullet and their bullet is below 1e-14, move. Else, don't move.
I also tried to take how good the intersection into account (etc. if the intersection is below 0.1, also move), but no improvement at all.
Therefore I think it's not because 1e-16 caused the miss — even 0 is not enough, when the angle is below 1e-14, the game just ignores the intersection.