Difference between revisions of "Thread:Talk:RoboRumble/Client java version/reply (19)"

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m (Reply to Client java version)
 
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Perhaps we should all give more details about how we run the rumble client.
 
Perhaps we should all give more details about how we run the rumble client.
  
I run RoboRumble intermittently, not continuously (only when I see interesting new bots added to the participants list). So far, I've only run roborumble (not meleerumble or others), but that may change soon. It's running on my everyday-use computer, and not a dedicated machine. Sometimes I run Robocode battles or browse to CPU-intensive webpages, and that may cut into the amount of CPU the client gets. My CPU constant is 6500859 ns (6.5 ms) per turn. I have a 4-core machine, and RoboRumble tends to take up 30-60% CPU constantly. It takes about 15 minutes to execute 50 battles.
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I run RoboRumble intermittently, not continuously (only when I see interesting new bots added to the participants list). So far, I've only run roborumble (not meleerumble or others), but that may change soon. ('''Edit:''' As of September 5, 2017 8:49 PM CET, I have started running meleerumble). It's running on my everyday-use computer, and not a dedicated machine. Sometimes I run Robocode battles or browse to CPU-intensive webpages, and that may cut into the amount of CPU the client gets. My CPU constant is 6500859 ns (6.5 ms) per turn. I have a 4-core machine, and RoboRumble tends to take up 30-60% CPU constantly. It takes about 15 minutes to execute 50 battles.
  
 
Seriously though, if your robot is incompatible with certain setups, the fault lies in your robot. Perhaps you should respond to SkippedTurnEvents by reducing the amount of computation your robot performs.
 
Seriously though, if your robot is incompatible with certain setups, the fault lies in your robot. Perhaps you should respond to SkippedTurnEvents by reducing the amount of computation your robot performs.

Latest revision as of 20:54, 5 September 2017

Perhaps we should all give more details about how we run the rumble client.

I run RoboRumble intermittently, not continuously (only when I see interesting new bots added to the participants list). So far, I've only run roborumble (not meleerumble or others), but that may change soon. (Edit: As of September 5, 2017 8:49 PM CET, I have started running meleerumble). It's running on my everyday-use computer, and not a dedicated machine. Sometimes I run Robocode battles or browse to CPU-intensive webpages, and that may cut into the amount of CPU the client gets. My CPU constant is 6500859 ns (6.5 ms) per turn. I have a 4-core machine, and RoboRumble tends to take up 30-60% CPU constantly. It takes about 15 minutes to execute 50 battles.

Seriously though, if your robot is incompatible with certain setups, the fault lies in your robot. Perhaps you should respond to SkippedTurnEvents by reducing the amount of computation your robot performs.