Difference between revisions of "Wave Surfing/Melee"
Jump to navigation
Jump to search
Dsekercioglu (talk | contribs) |
Dsekercioglu (talk | contribs) |
||
Line 7: | Line 7: | ||
** Find the closest wave | ** Find the closest wave | ||
** Choose X angles to move. | ** Choose X angles to move. | ||
− | ** For every angle | + | ** For every angle: |
− | :Simulate your bot moving to that angle. | + | :1. Simulate your bot moving to that angle. |
− | :Find the wave hit location. | + | :2. Find the wave hit location. |
− | :Check danger. | + | :3. Check danger. |
** Choose the best angle to move | ** Choose the best angle to move | ||
**Move! | **Move! |
Revision as of 07:25, 7 September 2017
This article is a stub. You can help RoboWiki by expanding it. |
- Melee surfing is simply surfing waves fired by multiple robots.
- Because melee surfing is not an algorithm it can be done in more than one ways.
- Melee True Surfing
- Find the closest wave
- Choose X angles to move.
- For every angle:
- 1. Simulate your bot moving to that angle.
- 2. Find the wave hit location.
- 3. Check danger.
- Choose the best angle to move
- Move!
- Melee GoTo Surfing
- Find the closest wave
- Choose X points that can be reached until the wave hits.
- Choose the safest point according to your danger function.
- Go to there!