Difference between revisions of "User:Rsalesc"
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== Robots == | == Robots == | ||
− | + | My first robots: | |
− | * [[Roborio]] - an all [[Dynamic Clustering|DC]] 1v1 [[MegaBot]]. | + | * [[Roborio]] - an all [[Dynamic Clustering|DC]] 1v1 [[MegaBot]]. It's development was stopped to force me to rewrite it from scratch, on top of a new framework, and to rename the resultant bot. As soon as the other bot is doing well on the Rumble, it will be retired. |
− | * [[RoborioPorradeiro]] - a melee [[MegaBot]] which moves by [[Minimum Risk Movement]] and fires with a [[Dynamic Clustering]] [[Play-It Forward]] gun. | + | * [[RoborioPorradeiro]] - a melee [[MegaBot]] which moves by [[Minimum Risk Movement]] and fires with a [[Dynamic Clustering]] [[Play-It Forward]] gun. Very simple by nature and will not be improved much more than that. It's just a reference so I know how much effort I have to put into a melee bot. |
+ | * [[Roborinho]] - a very simple melee/1v1 bot I'm writing for a competition. It will be open-source. Although I'm sure I'll not put it in the 1v1 rumble, it may make its way to melee rumble. | ||
+ | |||
+ | Re-written robots: | ||
+ | |||
+ | * [[Knight]] - supposed to replace Roborio as soon as I have time to finish the framework and the rewrite. | ||
+ | * [[Monk]] - supposed to be my serious melee entry. it's very likely to be released earlier than [[Knight]] and it will be a merge of [[RoborioPorradeiro]] and [[Roborinho]]. Then I'll merge [[Knight]] 1v1 components into it. | ||
+ | |||
+ | These two bots will share a huge part of the code. I was thinking of making [[Knight]] a 1v1/melee bot, just to reduce to effort, but I noticed things would get really mess during development. So there is only a plan of merging them in the future, but for now they will be separate. | ||
+ | |||
+ | Clearly their names are meant to remind of my MMORPG times. | ||
[[Category:Bot Authors|Rsalesc]] | [[Category:Bot Authors|Rsalesc]] | ||
__NOTOC__ | __NOTOC__ |
Revision as of 14:37, 7 September 2017
Background
I'm a 22-year old Brazilian student and ex-competitive programmer. I'm currently pursuing a BS in Computer Science. I discovered Robocode in my college, which held a competition in 2016. At that time I was practising for ACM ICPC finals, so I decided not to participate in the competition. As a consequence, I haven't actually seen the game 'til August 2017, when I decided to code a robot for this years' competition. Until this point I thought the bots could see the bullets flying over the battlefield and was quite surprised by how the game actually looked like.
When I first read this wiki I decided I would build a strong bot with the existing techniques. I decided I wouldn't try to invent anything new and that I would code it all from scratch even though the ideas were widespread. My second thought was that, after that, I would finally try to come up with something innovative.
Robots
My first robots:
- Roborio - an all DC 1v1 MegaBot. It's development was stopped to force me to rewrite it from scratch, on top of a new framework, and to rename the resultant bot. As soon as the other bot is doing well on the Rumble, it will be retired.
- RoborioPorradeiro - a melee MegaBot which moves by Minimum Risk Movement and fires with a Dynamic Clustering Play-It Forward gun. Very simple by nature and will not be improved much more than that. It's just a reference so I know how much effort I have to put into a melee bot.
- Roborinho - a very simple melee/1v1 bot I'm writing for a competition. It will be open-source. Although I'm sure I'll not put it in the 1v1 rumble, it may make its way to melee rumble.
Re-written robots:
- Knight - supposed to replace Roborio as soon as I have time to finish the framework and the rewrite.
- Monk - supposed to be my serious melee entry. it's very likely to be released earlier than Knight and it will be a merge of RoborioPorradeiro and Roborinho. Then I'll merge Knight 1v1 components into it.
These two bots will share a huge part of the code. I was thinking of making Knight a 1v1/melee bot, just to reduce to effort, but I noticed things would get really mess during development. So there is only a plan of merging them in the future, but for now they will be separate.
Clearly their names are meant to remind of my MMORPG times.