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− | * '''2.0.1''' - 2.09.2017 | + | *'''v1''11.09.2017 |
− | ** Now [[Oculus]] can dodge [[HOT]]/[[LT]] without any Anti-Simple Movement.
| + | *Second Initial Release. |
− | ** I expected a ranking drop because [[CT]] performance is a bit low(%87)
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− | Ranking:63
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− | :___________________________________________________________________________________________________
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− | * '''1.9''' - 2.09.2017
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− | ** After some challenges I realised that my movement was doing worser than [[MyFirstRobot]] against [[LT]] and [[CT]]. | |
− | ** Found bugs in surfing: Bot width calculation, Wave hit location calculation. Maximum turn amount bugs(Didn't fixed though).
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− | ** Added Anti-Simple Movement which simulates [[HOT]]/[[LT]]/[[CT]] guns.
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− | Ranking:58
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− | :___________________________________________________________________________________________________
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− | * '''1.8''' - 29.08.2017
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− | ** Using hit rate for determining crowd weights.
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− | ** Tune the movement against mid-level guns.
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− | Ranking:58
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− | :___________________________________________________________________________________________________
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− | * '''1.7''' - 29.08.2017
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− | ** Using hit rate for determining crowd weights.
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− | ** Change movement
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− | Ranking:63
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− | :___________________________________________________________________________________________________
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− | * '''1.6''' - 28.08.2017
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− | ** Using hit rate for determining crowd weights.
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− | ** Added HighPredictor to the Movement which uses all the data at once.
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− | Ranking:60
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− | :___________________________________________________________________________________________________
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− | * '''1.5''' - 28.08.2017
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− | ** Made the gun a crowd gun but this version will be skipped since I don't know the real formula.
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− | ** Added HighPredictor to the Movement which uses all the data at once.
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− | ** Removed Multi-Wave Surfing which will be added in 1.6 with a better formula.
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− | :___________________________________________________________________________________________________
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− | * '''1.4''' - 27.08.2017
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− | ** Fixed the precise bot width calculation error.
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− | :Note: It should do a lot better because it was doing a lot worser than the single bin danger one.
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− | :Note: Wow, [[Oculus]] beats [[PulsarMax]] with %63.5.
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− | Ranking:60
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− | :___________________________________________________________________________________________________
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− | * '''1.3''' - 27.08.2017
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− | **Made the movement learn faster with same accuracy:
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− | : I realised that with too many inputs and small number of data NN was learning too slow.
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− | : I decreased the number of data and it started to learn faster.
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− | : I made a system with 3 predictors which use different attributes and got the sum of the result.
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− | **Added precise bot width danger to surfing.
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− | Ranking:63
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− | ** Oops fast precise bot width calculation error found.
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− | :___________________________________________________________________________________________________
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− | * '''1.2''' - 26.08.2017
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− | ** Anti-Ram added.
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− | ** Some multi-wave added.
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− | ** Fixed infinite loop in MEA.
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− | ** Fixed the "battlefield width/height = 0" bug.
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− | Ranking:63
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− | :___________________________________________________________________________________________________
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− | * '''1.1''' - 26.08.2017
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− | ** Added Forward Wall MEA to Movement.
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− | ** Added Time Since Deceleration to Gun.
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− | Ranking:80
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− | ** Wow I found an error both in gun and movement.
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− | :___________________________________________________________________________________________________
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− | * '''1.0''' - 26.08.2017
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− | ** Initial release.
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− | ** Movement uses Lateral Velocity, Lateral Acceleration, Bullet Float Time
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− | ** Gun uses Lateral Velocity, Lateral Acceleration, Bullet Float Time, Forward Wall MEA
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− | **Ranking: 98
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