Difference between revisions of "Monk/VersionHistory"
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'''{{subst:rumblestats:meleerumble|rsalesc.melee.Monk 0.1}}''' | '''{{subst:rumblestats:meleerumble|rsalesc.melee.Monk 0.1}}''' | ||
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+ | ; 0.2.2 - 09.13.2017 | ||
+ | * Add energy management. | ||
; 0.2.1 - 09.13.2017 | ; 0.2.1 - 09.13.2017 |
Revision as of 11:57, 13 September 2017
- 0.2.2 - 09.13.2017
- Add energy management.
- 0.2.1 - 09.13.2017
- Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score.
- Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)).
- 0.2 - 09.12.2017 (skipped pairings)
- Stored bullet, scan and death events and handle them separately. Hope I didn't break anything.
- Add wave surfing from Roborio, but with simple attributes and weightings.
- Don't expect it to improve over the older version, just wanna make sure I didn't break anything.
- 0.1 - 09.12.2017 - first release
MeleeRumble ‒ APS: 65.21% (14th), PL: 368-30 (30th), Survival: 27.12%
- My first release of any bot based on my framework BackAsFrontRobot2.
- Simple DC-PIF swarm gun based on RoborioPorradeiro with some basic parameters and some fixes.
- Minimum Risk Movement based on some past experiments. No wall avoidance and reaction to bullets at all.
- Radar which sweeps in the direction of the robot which has the oldest latest scan.
- No 1v1 strategy.
- No energy management at all. Always fires 1.95.