Difference between revisions of "Monk/VersionHistory"
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; 0.2.1 - 09.13.2017 | ; 0.2.1 - 09.13.2017 | ||
− | {{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=rsalesc.melee.Monk%200.2.1|rumble=MeleeRumble|scorelabel=APS|score=66.26|rank=12th|win=380|loss=18|plrank=17th|glicko2=N/A|pwin=95.48|vote=6.32|anpp=90.28|score2label=Survival|score2=34.47}} | + | '''{{RumbleStatsDefault|link=http://literumble.appspot.com/BotDetails?game=meleerumble&name=rsalesc.melee.Monk%200.2.1|rumble=MeleeRumble|scorelabel=APS|score=66.26|rank=12th|win=380|loss=18|plrank=17th|glicko2=N/A|pwin=95.48|vote=6.32|anpp=90.28|score2label=Survival|score2=34.47}}''' |
* Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score. | * Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score. | ||
* Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)). | * Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)). |
Revision as of 11:58, 13 September 2017
- 0.2.2 - 09.13.2017
- Add energy management.
- 0.2.1 - 09.13.2017
MeleeRumble ‒ APS: 66.26% (12th), PL: 380-18 (17th), Survival: 34.47%
- Fix an amateur bug when switching from melee movement to one-on-one movement. Probably was hurting my survival score.
- Take distance to target into account when picking an angle to shoot (1 / sqrt(distance)).
- 0.2 - 09.12.2017 (skipped pairings)
- Stored bullet, scan and death events and handle them separately. Hope I didn't break anything.
- Add wave surfing from Roborio, but with simple attributes and weightings.
- Don't expect it to improve over the older version, just wanna make sure I didn't break anything.
- 0.1 - 09.12.2017 - first release
MeleeRumble ‒ APS: 65.21% (14th), PL: 368-30 (30th), Survival: 27.12%
- My first release of any bot based on my framework BackAsFrontRobot2.
- Simple DC-PIF swarm gun based on RoborioPorradeiro with some basic parameters and some fixes.
- Minimum Risk Movement based on some past experiments. No wall avoidance and reaction to bullets at all.
- Radar which sweeps in the direction of the robot which has the oldest latest scan.
- No 1v1 strategy.
- No energy management at all. Always fires 1.95.