Difference between revisions of "TrackFire"
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== Background Information == | == Background Information == | ||
; What's special about it? | ; What's special about it? | ||
− | : TrackFire is a [[Sample Bot]] that demonstrates [[Head-On Targeting]] with bad target acquisition and no movement. | + | : TrackFire is a [[Sample Bot]] that demonstrates [[Head-On Targeting]] with bad [[Radar|target acquisition]] and no [[Movement|movement]]. |
− | + | ; How competitive is it? | |
+ | : Not very, as it doesn't move. It is the second-worst sample bot, and ranks at #395 out of 400 in [[MeleeRumble]]. | ||
+ | |||
+ | == Strategy == | ||
+ | ; How does it [[Movement|move]]? | ||
+ | : It does not. | ||
+ | |||
+ | ; How does it fire? | ||
+ | : [[Head-On Targeting]], with some logic to test if the gun is turned, and to compensate for the failings of the [[Robot]] base class. | ||
+ | |||
+ | ; How does the [[melee]] strategy differ from [[one-on-one]] strategy? | ||
+ | : No difference. | ||
+ | |||
+ | ; What does it save between rounds and matches? | ||
+ | : Nothing and nothing. | ||
+ | |||
+ | == Additional Information == | ||
+ | ; Where did you get the name? | ||
+ | : It [[Radar|tracks]] and [[Head-On Targeting|fires]] at targets. | ||
+ | |||
+ | ; Can I use your code? | ||
+ | : Yes, it is released under the [http://robocode.sourceforge.net/license/epl-v10.html Eclipse Public License v1.0]. | ||
[[Category:Sample Bots]] | [[Category:Sample Bots]] | ||
__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ |
Revision as of 23:09, 13 September 2017
TrackFire | |
Author(s) | Mathew Nelson, Flemming N. Larsen |
Extends | Robot |
Targeting | Head-On Targeting |
Movement | None |
Code License | Eclipse Public License v1.0 |
Background Information
- What's special about it?
- TrackFire is a Sample Bot that demonstrates Head-On Targeting with bad target acquisition and no movement.
- How competitive is it?
- Not very, as it doesn't move. It is the second-worst sample bot, and ranks at #395 out of 400 in MeleeRumble.
Strategy
- How does it move?
- It does not.
- How does it fire?
- Head-On Targeting, with some logic to test if the gun is turned, and to compensate for the failings of the Robot base class.
- How does the melee strategy differ from one-on-one strategy?
- No difference.
- What does it save between rounds and matches?
- Nothing and nothing.
Additional Information
- Can I use your code?
- Yes, it is released under the Eclipse Public License v1.0.