Difference between revisions of "Thread:Talk:ScalarBot/Adding Bullet Shielding/reply (2)"
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− | Yes, I've been thinking about that for awhile, even before [[ShieldBot]] (which ranks #3 in vote) is created. Anyway, doing bullet shielding would mask some improvements in | + | Yes, I've been thinking about that for awhile, even before [[ShieldBot]] (which ranks #3 in vote) is created. Anyway, doing bullet shielding would mask some improvements in both gun and movement, therefore I decided not to add it until the last (probably) version. |
ShieldBot shares a lot of code with ScalarBot (actually all the framework stuffs are from ShieldBot, and that framework is designed for multi-mode, especially bullet shielding), which makes adding a bullet shield painless (just copy the shield module into ScalarBot, then, done). | ShieldBot shares a lot of code with ScalarBot (actually all the framework stuffs are from ShieldBot, and that framework is designed for multi-mode, especially bullet shielding), which makes adding a bullet shield painless (just copy the shield module into ScalarBot, then, done). |
Latest revision as of 16:29, 4 October 2017
Yes, I've been thinking about that for awhile, even before ShieldBot (which ranks #3 in vote) is created. Anyway, doing bullet shielding would mask some improvements in both gun and movement, therefore I decided not to add it until the last (probably) version.
ShieldBot shares a lot of code with ScalarBot (actually all the framework stuffs are from ShieldBot, and that framework is designed for multi-mode, especially bullet shielding), which makes adding a bullet shield painless (just copy the shield module into ScalarBot, then, done).