Difference between revisions of "Thread:Talk:LiteRumble/Varying NUMBATTLES of RoborumbleAtHome?"

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Recently, I noticed that more than half of the battles are dropped as queue is full — however, this won't happen even if I wait a minute. Seems that all the rumble clients are uploading battles periodically, and that upload is pretty concentrated — e.g. All four clients of mine upload ~200 battles within ~3 minutes, which makes the queue get full immediately. And If I take a look at literumble/statistics, I can see that there are 5 to 7 clients uploading within 2 minutes.  
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Recently, I noticed that more than half of the battles are dropped as queue is full — however, this won't happen even if I wait a few minutes. Seems that all the rumble clients are uploading battles periodically, and that upload is pretty concentrated — e.g. All four clients of mine upload ~200 battles within ~3 minutes, which makes the queue get full immediately. And If I take a look at literumble/statistics, I can see that there are 5 to 7 clients uploading within 2 minutes.  
  
 
It generally takes a client about 15 min to finish 50 battles, but if we vary this to primes, the uploads will get evenly distributed, reducing the high concurrent which causes a lot of dropped battles.
 
It generally takes a client about 15 min to finish 50 battles, but if we vary this to primes, the uploads will get evenly distributed, reducing the high concurrent which causes a lot of dropped battles.

Latest revision as of 02:39, 8 October 2017

Recently, I noticed that more than half of the battles are dropped as queue is full — however, this won't happen even if I wait a few minutes. Seems that all the rumble clients are uploading battles periodically, and that upload is pretty concentrated — e.g. All four clients of mine upload ~200 battles within ~3 minutes, which makes the queue get full immediately. And If I take a look at literumble/statistics, I can see that there are 5 to 7 clients uploading within 2 minutes.

It generally takes a client about 15 min to finish 50 battles, but if we vary this to primes, the uploads will get evenly distributed, reducing the high concurrent which causes a lot of dropped battles.