Difference between revisions of "Thread:Talk:ScalarBot/Version History/Virtual Gun array settings?"
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I was using the former in 0.012m7, then tried some very different weights in main gun in 0.012m8. | I was using the former in 0.012m7, then tried some very different weights in main gun in 0.012m8. | ||
− | What's very interesting is that with main gun only, the performance is increased (comparing 0.012m8.1 with 0.012l29) | + | <s>What's very interesting is that with main gun only, the performance is increased (comparing 0.012m8.1 with 0.012l29)</s> after more battles, the performance decreased considerably ;) |
But when put into VG array, the better gun results in considerably decreased performance (comparing 0.012m8 with 0.012m7) | But when put into VG array, the better gun results in considerably decreased performance (comparing 0.012m8 with 0.012m7) | ||
− | + | What I'm experiencing is that, two strong guns, when combined, resulting worse performance — <s>and the improvement of one of them is making the combination even worse ;)</s> | |
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+ | Note that my VG is selecting the best gun based on normalized total hit rate, without any decay. |
Latest revision as of 02:35, 9 October 2017
I've been thinking about that for ages — Is it better to use guns with similar attributes & weights but different decay rate, or guns with very different settings?
I was using the former in 0.012m7, then tried some very different weights in main gun in 0.012m8.
What's very interesting is that with main gun only, the performance is increased (comparing 0.012m8.1 with 0.012l29) after more battles, the performance decreased considerably ;)
But when put into VG array, the better gun results in considerably decreased performance (comparing 0.012m8 with 0.012m7)
What I'm experiencing is that, two strong guns, when combined, resulting worse performance — and the improvement of one of them is making the combination even worse ;)
Note that my VG is selecting the best gun based on normalized total hit rate, without any decay.