Difference between revisions of "Corners"
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{{Infobox Robot | {{Infobox Robot | ||
+ | | image = Corners.png | ||
+ | | imagesize = 100 | ||
| author = Mathew Nelson, [[User:FlemmingLarsen|Flemming N. Larsen]] | | author = Mathew Nelson, [[User:FlemmingLarsen|Flemming N. Larsen]] | ||
| extends = [[Robot]] | | extends = [[Robot]] | ||
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; Can I use your code? | ; Can I use your code? | ||
: Yes, it is released under the [http://robocode.sourceforge.net/license/epl-v10.html Eclipse Public License v1.0]. | : Yes, it is released under the [http://robocode.sourceforge.net/license/epl-v10.html Eclipse Public License v1.0]. | ||
+ | [[Category:Sample Bots]] | ||
__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ |
Latest revision as of 19:47, 14 October 2017
Corners | |
Author(s) | Mathew Nelson, Flemming N. Larsen |
Extends | Robot |
Targeting | Head-On Targeting |
Movement | Corner Movement |
Code License | Eclipse Public License v1.0 |
Background Information
- What's special about it?
- Corners is a Sample Bot that demonstrates Corner Movement, stop() and resume(), event handler abuse, and static variables.
- How competitive is it?
- In MeleeRumble, it ranks in the middle of the sample bots.
Strategy
- How does it move?
- It will attempt to move to a corner. If it dies early, it will switch corners. If it sees an enemy robot, it will stop to shoot at it. This movement is quite buggy, and sometimes it will believe it has reached a corner when it has not.
- How does it fire?
- Head-On Targeting with bad target acquisition and a "smart" bullet power selection strategy.
- How does it dodge bullets?
- It does not. On the other hand, it is easily hittable by Linear Targeting while moving, and Head-On Targeting when in a corner.
- How does the melee strategy differ from one-on-one strategy?
- No difference at all.
- What does it save between rounds and matches?
- It saves its preferred corner between rounds.
Additional Information
- Where did you get the name?
- It is a corner mover.
- Can I use your code?
- Yes, it is released under the Eclipse Public License v1.0.