Difference between revisions of "Firestarter/Version History"
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(Firestarter version 1.13b) |
(Firestarter version 1.13c) |
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== Version history of Firestarter == | == Version history of Firestarter == | ||
+ | * '''1.13c''' - 16.10.2017 | ||
+ | ** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13c RoboRumble] - APS: 87.93% (7th)''' | ||
+ | ** Rewrite 1vs1 energy management. | ||
+ | ** Fire high power bullets if hit rate is high. | ||
* '''1.13b''' - 16.10.2017 | * '''1.13b''' - 16.10.2017 | ||
− | ** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13b RoboRumble] - APS: 87. | + | ** '''[http://literumble.appspot.com/BotDetails?game=roborumble&name=cb.mega.Firestarter%201.13b RoboRumble] - APS: 87.93% (7th)''' |
** If the opponent uses a low bullet power, also fire low power bullets. | ** If the opponent uses a low bullet power, also fire low power bullets. | ||
* '''1.13a''' - 14.10.2017 | * '''1.13a''' - 14.10.2017 |
Revision as of 13:28, 16 October 2017
Version history of Firestarter
- 1.13c - 16.10.2017
- RoboRumble - APS: 87.93% (7th)
- Rewrite 1vs1 energy management.
- Fire high power bullets if hit rate is high.
- 1.13b - 16.10.2017
- RoboRumble - APS: 87.93% (7th)
- If the opponent uses a low bullet power, also fire low power bullets.
- 1.13a - 14.10.2017
- MeleeRumble - APS: 72.07% (1st)
- RoboRumble - APS: 87.89% (7th)
- Fix small bullet shadow bug.
- Increase GF difference tolerance for surfing, to be stronger against weak bots again.
- 1.13 - 14.10.2017
- MeleeRumble - APS: ~72% (1st)
- RoboRumble - APS: 87.46% (8th)
- Implement bullet shadows.
- Use bins for surfing.
- If there is no enemy targeting data, dodge HOT bullets.
- Stronger against strong bots, weaker against weak bots.
- 1.12a - 08.10.2017
- MeleeRumble - APS: 71.80% (1st)
- RoboRumble - APS: 87.15% (9th)
- Remove wall attributes for melee again.
- Adjust gun aim tolerance angle and anti-shielder random offset in 1vs1.
- Improve HitByBullet and BulletHitBullet detection.
- 1.12 - 07.10.2017
- MeleeRumble - APS: 71.35% (1st)
- RoboRumble - APS: 86.89% (9th)
- Optimize melee movement during the first ticks of each round.
- Tweak gun by adding wall attributes and time since last bullet fired (probably not so good in melee).
- Go back to increased melee bullet power.
- 1.11a - 05.10.2017
- MeleeRumble - APS: 71.76% (1st)
- Decrease melee bullet power again.
- 1.11 - 05.10.2017
- MeleeRumble - APS: 71.89% (1st)
- RoboRumble - APS: 86.42% (11th)
- Increase melee bullet power.
- Surf two waves and also evaluate the third one.
- In 1vs1, combine PIF and guess factor gun to a single gun.
- 1.10 - 01.10.2017
- MeleeRumble - APS: 71.88% (1st)
- RoboRumble - APS: 86.07% (14th)
- Emit bullet waves each tick, instead of only when a bullet is fired.
- 1.9 - 30.09.2017
- MeleeRumble - APS: 71.59% (2nd)
- RoboRumble - APS: 85.42% (17th)
- Surf two waves in 1vs1.
- Fix surf learning bug.
- 1.8d - 23.09.2017
- MeleeRumble - APS: 71.47% (2nd)
- RoboRumble - APS: 84.01% (27th)
- Melee movement is now something between surfing and minimum risk movement.
- Add surfing attributes: forward/backward wall, advancing velocity.
- 1.7 - 22.09.2017
- MeleeRumble - APS: 71.32% (2nd)
- RoboRumble - APS: 83.82% (28th)
- Add gun attributes: time since direction change and distance last 10.
- Fix a few bugs.
- 1.6.1 - 08.09.2017
- MeleeRumble - APS: 71.36% (2nd)
- RoboRumble - APS: 83.06% (38th)
- Fix bug in guess factor gun.
- Make melee movement a bit less predictable.
- 1.6 - 07.09.2017
- MeleeRumble - APS: 71.34% (2nd)
- RoboRumble - APS: 81.77% (50th)
- Add a guess factor gun.
- Make melee movement less predictable.
- 1.5.5 - 05.09.2017
- MeleeRumble - APS: 71.04% (2nd)
- RoboRumble - APS: 83.84% (27th)
- Remove flattener again.
- Reduce melee bullet power again.
- 1.5.4 - 24.08.2017
- MeleeRumble - APS: 70.65% (2nd)
- RoboRumble - APS: 82.6% (42nd)
- Try different bullet power calculation in melee.
- 1.5.3 - 24.08.2017
- MeleeRumble - APS: 71.08% (2nd)
- RoboRumble - APS: 82.6% (42nd)
- In OneOnOne, set a fairly constant bullet power (1.99) and always try to maximize distance.
- 1.5.2 - 22.08.2017
- MeleeRumble - APS: 71.15% (2nd)
- RoboRumble - 80.89% (53th)
- Undo melee movement change.
- 1.5.1 - 22.08.2017
- MeleeRumble - APS: 70.60% (2nd)
- RoboRumble - APS: 81.03% (52th)
- Use the flattener less often.
- Increase data decay.
- Make melee movement less predictable for strong guns.
- 1.5 - 17.08.2017
- MeleeRumble - APS: 71.14% (2nd)
- RoboRumble - APS: 81.39% (50th)
- Added a flattener.
- 1.4.3 - 16.08.2017
- MeleeRumble - APS: 70.91% (2nd)
- Changed movement parameters.
- 1.4.2 - 08.08.2017
- MeleeRumble - APS: 70.83% (2nd)
- Slightly decreased bullet power. This version is worse, going back to 1.4.
- 1.4.1 - 08.08.2017
- MeleeRumble - APS: 71.19% (2nd)
- Increased bullet power. APS is marginally better, but Survival dropped by two points.
- 1.4 - 06.08.2017
- MeleeRumble - APS: 71.13% (2nd)
- Improving melee movement. Move away 10 ticks before the first HOT bullet would hit.
- Survival score is pretty high compared to other strong bots. Slightly raising bullet power might reduce Survival but further improve APS, both in Melee and 1vs1.
- 1.3 - 26.07.2017
- MeleeRumble - APS: 70.77% (2nd)
- RoboRumble - APS: 82.74% (41st)
- Completely rewriting the gun to speed it up. A big score improvement was not expected.
- 1.2 - 11.07.2017
- MeleeRumble - APS: 69.58% (4th)
- Small changes to movement and gun.
- 1.1 - 08.07.2017
- MeleeRumble - APS: 69.62% (4th)
- 1.0 - 07.07.2017
- Initial release.