Difference between revisions of "Thread:Talk:Melee Strategy/Testbed"

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m (New thread: Testbed)
 
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Now I question the same about melee. I build like three different beds after each minor release in RR:
 
Now I question the same about melee. I build like three different beds after each minor release in RR:
  
- 5 HOF
+
* 5 HOF
- 2x (1 bot I lose against, 1 DrBob, 2 bots I score less than 60% and the rest is random)
+
* 2x (1 bot I lose against, 1 DrBob, 2 bots I score less than 60% and the rest is random)
  
 
This was a very simple strategy that I use until today and that rarely helps me distinguish the difference between two adjacent versions. Now I feel like I have to step up on this matter instead of releasing a bunch of versions everyday to evaluate it against the whole population.
 
This was a very simple strategy that I use until today and that rarely helps me distinguish the difference between two adjacent versions. Now I feel like I have to step up on this matter instead of releasing a bunch of versions everyday to evaluate it against the whole population.
  
 
Do you guys have any strategy to build melee testbeds that are worth sharing?
 
Do you guys have any strategy to build melee testbeds that are worth sharing?

Latest revision as of 22:52, 23 October 2017

User:Xor recently brought a discussion about building a good testbed in 1v1 which had a big impact on the way I build my 1v1 tests.

Now I question the same about melee. I build like three different beds after each minor release in RR:

  • 5 HOF
  • 2x (1 bot I lose against, 1 DrBob, 2 bots I score less than 60% and the rest is random)

This was a very simple strategy that I use until today and that rarely helps me distinguish the difference between two adjacent versions. Now I feel like I have to step up on this matter instead of releasing a bunch of versions everyday to evaluate it against the whole population.

Do you guys have any strategy to build melee testbeds that are worth sharing?