Difference between revisions of "Thread:Talk:Melee Strategy/Testbed"
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Now I question the same about melee. I build like three different beds after each minor release in RR: | Now I question the same about melee. I build like three different beds after each minor release in RR: | ||
− | + | * 5 HOF | |
− | + | * 2x (1 bot I lose against, 1 DrBob, 2 bots I score less than 60% and the rest is random) | |
This was a very simple strategy that I use until today and that rarely helps me distinguish the difference between two adjacent versions. Now I feel like I have to step up on this matter instead of releasing a bunch of versions everyday to evaluate it against the whole population. | This was a very simple strategy that I use until today and that rarely helps me distinguish the difference between two adjacent versions. Now I feel like I have to step up on this matter instead of releasing a bunch of versions everyday to evaluate it against the whole population. | ||
Do you guys have any strategy to build melee testbeds that are worth sharing? | Do you guys have any strategy to build melee testbeds that are worth sharing? |
Latest revision as of 22:52, 23 October 2017
User:Xor recently brought a discussion about building a good testbed in 1v1 which had a big impact on the way I build my 1v1 tests.
Now I question the same about melee. I build like three different beds after each minor release in RR:
- 5 HOF
- 2x (1 bot I lose against, 1 DrBob, 2 bots I score less than 60% and the rest is random)
This was a very simple strategy that I use until today and that rarely helps me distinguish the difference between two adjacent versions. Now I feel like I have to step up on this matter instead of releasing a bunch of versions everyday to evaluate it against the whole population.
Do you guys have any strategy to build melee testbeds that are worth sharing?