Difference between revisions of "Scalar/Version History"
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m (Create every single object I’ll ever need on init, so should get no GC pressure at all.) |
m (0.01d) |
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Line 16: | Line 16: | ||
** After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold). | ** After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold). | ||
− | * Planned 0. | + | * Planned 0.01f |
** kNN melee gun | ** kNN melee gun | ||
− | * Planned 0. | + | * Planned 0.01e |
** Melee wave surfing | ** Melee wave surfing | ||
+ | |||
+ | * {{SimpleVersion|date=2017-11-02|version=0.01d}} | ||
+ | ** Fixed a lot of bugs in PIF gun ;) | ||
+ | ** Implemented melee wave tracking (no gun heat waves yet), and no reaction to that information yet. | ||
* {{SimpleVersion|date=2017-10-31|version=0.01c}} | * {{SimpleVersion|date=2017-10-31|version=0.01c}} |
Revision as of 15:31, 2 November 2017
- Scalar Sub-pages:
- Scalar - Version History - Understanding Scalar
- Planned 0.011
Migrate ScalarBot’s 1v1 movement & gun- Migrate ScalarBot’s 1v1 gun.
- Rewrite a 1v1 movement that’s first optimized for simple guns, then slow learning guns. And find out a way to dodge pattern matchers well.
- After that, add a tick flattener to help dodging the top guns, and a firing wave flattener agaisnt AS guns. (Only after I can dodge anything else very well can I start working on this and set a better threshold).
- Planned 0.01f
- kNN melee gun
- Planned 0.01e
- Melee wave surfing
- 0.01d – 2017-11-02
- Fixed a lot of bugs in PIF gun ;)
- Implemented melee wave tracking (no gun heat waves yet), and no reaction to that information yet.
- 0.01c – 2017-10-31
- Simple melee movement that dodges a lot of HOT bullets without surfing ;)
- Simple PIF gun that selects scans randomly