Difference between revisions of "AgentSmith"

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AgentSmith is currently a work in progress bot designed for the 1v1 rumble competition.
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{{Navbox small
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| title = Agent Smith Sub-pages
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| parent = AgentSmith
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| page1 = Version History
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| page2 = Challenge Results
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| page3 = Wolfmans Todo List
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}}
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AgentSmith is a bot designed just for the 1v1 rumble competition. It is being replaced by [[AgentSmithRedux]]. Its currently the highest ranked bot from the UK, and at its peak was inside the top 50 bots, but has since been pushed out of the top 50 by newer bots.
  
 
{{Infobox Robot
 
{{Infobox Robot
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| caption        = You hear that Mr. Anderson?... That is the sound of inevitability... It is the sound of your death... Goodbye, Mr. Anderson...  
 
| caption        = You hear that Mr. Anderson?... That is the sound of inevitability... It is the sound of your death... Goodbye, Mr. Anderson...  
 
| extends        = [[AdvancedRobot]]
 
| extends        = [[AdvancedRobot]]
| targeting      = [[Dynamic Clustering]]
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| targeting      = Virtual Guns with Linear, Circular and Head On Targeting
| movement        = None yet
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| movement        = [[DangerPrediction]]
 
| current_version = 0.5
 
| current_version = 0.5
| download_link  = -na-
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| download_link  = https://docs.google.com/uc?export=download&id=0B4FLgph-dzApWFBLclRLc09fMnM
 
| isOpenSource    = no
 
| isOpenSource    = no
| isOneOnOne      = no
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| isOneOnOne      = yes
 
}}
 
}}
  
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AgentSmith has been a bot name I have used for a couple of bots that I have never released over the years. They have always had one thing in common: They used machine learning techniques to try to improve their score. I have used both reinforcement learning and genetic algorithms in various guises. However the bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the parameters of rubbish techniques doesn't improve the technique, only the effectiveness of the technique.
 
AgentSmith has been a bot name I have used for a couple of bots that I have never released over the years. They have always had one thing in common: They used machine learning techniques to try to improve their score. I have used both reinforcement learning and genetic algorithms in various guises. However the bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the parameters of rubbish techniques doesn't improve the technique, only the effectiveness of the technique.
 
This version of the AgentSmith is going to be different however. Its still in progress but I plan on making the bot an effective bot before trying to add machine learning techniques to it. Its currently work in progress but I aim to release it on the rumble incrementally and see how my changes get on in a live environment.
 
  
 
== Strategy ==
 
== Strategy ==
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;How does it [[:Category:Movement|move]]?
 
;How does it [[:Category:Movement|move]]?
  
Movement has not yet been implemented as I am currently focusing on targeting.
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I've implemented a new technique I've currently called [[DangerPrediction]]. Its still in development so I'm not going to write too much about it but it doesn't surf any waves. It generates possible routes it could take, evaluates danger along those routes and chooses the route with the least danger. Its currently 99% effective versus most linear, circular and head on targeting strategies such as the Wave Surfing challenge bots, but it falls down at the moment versus Guess Factor, DC and pattern matching guns.
  
 
;How does it [[:Category:Targeting|fire]]?
 
;How does it [[:Category:Targeting|fire]]?
  
[[DynamicClustering]]. However I aim for my version to be a little different - i'm not going to use [[kdtrees]] because I have an idea on how to combine [[DynamicClustering]] with automatic segmentation weighting but it requires that I iterate over all the nodes stored which will be slower in a tree than a list.
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Its just got a simple Virtual Gun array at the moment choosing the best gun between various guns including Linear, Circular and Head On and now with a DC gun.
  
 
;How does it [[Dodging Bullets|dodge bullets]]?
 
;How does it [[Dodging Bullets|dodge bullets]]?
  
It doesn't yet.
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See Movement above!
  
 
== Additional Information ==
 
== Additional Information ==
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Agent Smith from the Matrix trilogy, a program that is relentless but can only learn within the bounds of its programming,
 
Agent Smith from the Matrix trilogy, a program that is relentless but can only learn within the bounds of its programming,
  
== TC2K7 Results ==
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== Credits ==
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Agent Smith now uses Skilgannon's [[User:Skilgannon/KDTree|KD-Tree]] to do its Dynamic Clustering.
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== Thanks To ==
  
{| border="1"
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Everyone who contributes to the RoboWiki. It's an awesome resource, be proud of yourselves!
|'''CC'''
 
|'''RMX'''
 
|'''SHA'''
 
|'''WS'''
 
|'''WOE'''
 
|'''DM'''
 
|'''FT'''
 
|'''GG'''
 
|'''RMC'''
 
|'''WLO'''
 
|'''TOTAL'''
 
|'''Comments'''
 
|-
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|0
 
|81.72
 
|0
 
|0
 
|1 season
 
|}
 
  
 
[[Category:1-vs-1_Bots|AgentSmith]]
 
[[Category:1-vs-1_Bots|AgentSmith]]

Latest revision as of 10:42, 8 December 2017

Agent Smith Sub-pages:
Version History - Challenge Results - Wolfmans Todo List

AgentSmith is a bot designed just for the 1v1 rumble competition. It is being replaced by AgentSmithRedux. Its currently the highest ranked bot from the UK, and at its peak was inside the top 50 bots, but has since been pushed out of the top 50 by newer bots.

AgentSmith
AgentSmith.jpg
You hear that Mr. Anderson?... That is the sound of inevitability... It is the sound of your death... Goodbye, Mr. Anderson...
Author(s) Wolfman
Extends AdvancedRobot
Targeting Virtual Guns with Linear, Circular and Head On Targeting
Movement DangerPrediction
Current Version 0.5
Download

Background Information

AgentSmith has been a bot name I have used for a couple of bots that I have never released over the years. They have always had one thing in common: They used machine learning techniques to try to improve their score. I have used both reinforcement learning and genetic algorithms in various guises. However the bots have never been terribly competitive because the base movement and targeting techniques implemented were never up to scratch and trying to improve the parameters of rubbish techniques doesn't improve the technique, only the effectiveness of the technique.

Strategy

How does it move?

I've implemented a new technique I've currently called DangerPrediction. Its still in development so I'm not going to write too much about it but it doesn't surf any waves. It generates possible routes it could take, evaluates danger along those routes and chooses the route with the least danger. Its currently 99% effective versus most linear, circular and head on targeting strategies such as the Wave Surfing challenge bots, but it falls down at the moment versus Guess Factor, DC and pattern matching guns.

How does it fire?

Its just got a simple Virtual Gun array at the moment choosing the best gun between various guns including Linear, Circular and Head On and now with a DC gun.

How does it dodge bullets?

See Movement above!

Additional Information

Where did you get the name?

Agent Smith from the Matrix trilogy, a program that is relentless but can only learn within the bounds of its programming,

Credits

Agent Smith now uses Skilgannon's KD-Tree to do its Dynamic Clustering.

Thanks To

Everyone who contributes to the RoboWiki. It's an awesome resource, be proud of yourselves!