Difference between revisions of "Oculus/Version History"

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* '''1.9''' - 2.09.2017
+
*'''1.4.1''' - 09.12.2017 Rank: APS: 80.66 PWIN: 94.02 Survival: 87.16
** After some challenges I realised that my movement was doing worser than [[MyFirstRobot]] against [[LT]] and [[CT]].
+
* Real multi-wave surfing
** Found bugs in surfing: Bot width calculation, Wave hit location calculation. Maximum turn amount bugs(Didn't fixed though).
+
* New pre-processing algorithm for movement
** Added Anti-Simple Movement which simulates [[HOT]]/[[LT]]/[[CT]] guns.
+
* Now movement uses three predictors: Simple, APM, Complex
Ranking:?
 
  
:___________________________________________________________________________________________________
+
*'''1.3.6''' - 05.12.2017 Rank: APS: 78.74 PWIN: 92.37 Survival: 85.43
 +
*This version should have been 1.4 because it is a gun improvement.
 +
* 2 times more iteration than the old one.
  
* '''1.8''' - 29.08.2017
+
*'''1.3.5''' - 03.12.2017 Rank: APS: 79.62 PWIN: 92.8 Survival: 86.2
** Using hit rate for determining crowd weights.
+
*Precise bullet shadow with some little bugs that will be fixed.
** Tune the movement against mid-level guns.
+
*153 bins
Ranking:58
 
  
:___________________________________________________________________________________________________
+
*'''1.3.4''' - 03.12.2017 Rank: APS: 79.45 PWIN: 92.65 Survival: 86.02
 +
*Bullet shadow fix
  
* '''1.7''' - 29.08.2017
+
*Didn't work
** Using hit rate for determining crowd weights.
 
** Change movement
 
Ranking:63
 
  
:___________________________________________________________________________________________________
+
*'''1.3.3''' - 02.12.2017 Rank: APS: 79.64 PWIN: 92.97 Survival:86.31
 +
*Revert to 1.2 movement but bullet shadows will stay.
  
* '''1.6''' - 28.08.2017
+
*'''1.3.2''' - 02.12.2017 Rank: APS: 78.56 PWIN: 92.55 Survival: 85.43
** Using hit rate for determining crowd weights.
+
* Improved the two NN movement. This time it features advancing velocity and lateral acceleration together and gives better MC2K7 results.
** Added HighPredictor to the Movement which uses all the data at once.
+
* Added non-precise bullet shadows using bullet simulation. Currently the movement tracks its own energy to detect bullets and shadows always cover one bin.
Ranking:60
 
  
:___________________________________________________________________________________________________
+
*Seems like bullet shadows helped. PWIN is higher while APS is lower.
  
* '''1.5''' - 28.08.2017
+
*'''1.3.1''' - 01.12.2017 Rank: APS: 79.22 PWIN: 91.41, Survival: 85.42
** Made the gun a crowd gun but this version will be skipped since I don't know the real formula.
+
* Revert to 1.2 movement. MC2K7 results are horrible.
** Added HighPredictor to the Movement which uses all the data at once.
 
** Removed Multi-Wave Surfing which will be added in 1.6 with a better formula.
 
  
:___________________________________________________________________________________________________
+
*'''1.3''' - 01.12.2017
 +
* Combined all the attributes in one predictor and replaced lateral acceleration by advancing velocity since simpler guns don't rely on it very much.
 +
* Two same predictors for the movement in order to increase reliability and to generate more peaks on the wave.
 +
* Doubled the number of predictors in gun and halved the number of iterations.
  
* '''1.4''' - 27.08.2017
+
*'''1.2'''- 30.11.2017 Rank: APS: 78.51 PWIN: 91.07 Survival: 84.58
** Fixed the precise bot width calculation error.
+
*Three different predictors using one attribute: Lateral Velocity, Lateral Accel, Forward angle to wall
:Note: It should do a lot better because it was doing a lot worser than the single bin danger one.
+
* Very cool color shift(white to cyan; cyan to orange) and wave graphics.
:Note: Wow, [[Oculus]] beats [[PulsarMax]] with %63.5.  
 
Ranking:60
 
  
:___________________________________________________________________________________________________
+
*'''1.1''' - ? Rank: APS: 79.6
 +
*NN fix
 +
*A lot of different predictors for different robots
  
* '''1.3''' - 27.08.2017
+
*'''1.0''' - 11.09.2017
**Made the movement learn faster with same accuracy:
+
*Third Initial Release.
: I realised that with too many inputs and small number of data NN was learning too slow.
 
: I decreased the number of data and it started to learn faster.
 
: I made a system with 3 predictors which use different attributes and got the sum of the result.
 
**Added precise bot width danger to surfing.
 
Ranking:63
 
 
 
** Oops fast precise bot width calculation error found.
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.2''' - 26.08.2017
 
** Anti-Ram added.
 
** Some multi-wave added.
 
** Fixed infinite loop in MEA.
 
** Fixed the "battlefield width/height = 0" bug.
 
Ranking:63
 
 
 
:___________________________________________________________________________________________________
 
 
 
* '''1.1''' - 26.08.2017
 
** Added Forward Wall MEA to Movement.
 
** Added Time Since Deceleration to Gun.
 
Ranking:80
 
 
 
** Wow I found an error both in gun and movement.
 
:___________________________________________________________________________________________________
 
 
 
* '''1.0''' - 26.08.2017
 
** Initial release.
 
** Movement uses Lateral Velocity, Lateral Acceleration, Bullet Float Time
 
** Gun uses Lateral Velocity, Lateral Acceleration, Bullet Float Time, Forward Wall MEA
 
**Ranking: 98
 

Latest revision as of 08:31, 10 December 2017

  • 1.4.1 - 09.12.2017 Rank: APS: 80.66 PWIN: 94.02 Survival: 87.16
  • Real multi-wave surfing
  • New pre-processing algorithm for movement
  • Now movement uses three predictors: Simple, APM, Complex
  • 1.3.6 - 05.12.2017 Rank: APS: 78.74 PWIN: 92.37 Survival: 85.43
  • This version should have been 1.4 because it is a gun improvement.
  • 2 times more iteration than the old one.
  • 1.3.5 - 03.12.2017 Rank: APS: 79.62 PWIN: 92.8 Survival: 86.2
  • Precise bullet shadow with some little bugs that will be fixed.
  • 153 bins
  • 1.3.4 - 03.12.2017 Rank: APS: 79.45 PWIN: 92.65 Survival: 86.02
  • Bullet shadow fix
  • Didn't work
  • 1.3.3 - 02.12.2017 Rank: APS: 79.64 PWIN: 92.97 Survival:86.31
  • Revert to 1.2 movement but bullet shadows will stay.
  • 1.3.2 - 02.12.2017 Rank: APS: 78.56 PWIN: 92.55 Survival: 85.43
  • Improved the two NN movement. This time it features advancing velocity and lateral acceleration together and gives better MC2K7 results.
  • Added non-precise bullet shadows using bullet simulation. Currently the movement tracks its own energy to detect bullets and shadows always cover one bin.
  • Seems like bullet shadows helped. PWIN is higher while APS is lower.
  • 1.3.1 - 01.12.2017 Rank: APS: 79.22 PWIN: 91.41, Survival: 85.42
  • Revert to 1.2 movement. MC2K7 results are horrible.
  • 1.3 - 01.12.2017
  • Combined all the attributes in one predictor and replaced lateral acceleration by advancing velocity since simpler guns don't rely on it very much.
  • Two same predictors for the movement in order to increase reliability and to generate more peaks on the wave.
  • Doubled the number of predictors in gun and halved the number of iterations.
  • 1.2- 30.11.2017 Rank: APS: 78.51 PWIN: 91.07 Survival: 84.58
  • Three different predictors using one attribute: Lateral Velocity, Lateral Accel, Forward angle to wall
  • Very cool color shift(white to cyan; cyan to orange) and wave graphics.
  • 1.1 - ? Rank: APS: 79.6
  • NN fix
  • A lot of different predictors for different robots
  • 1.0 - 11.09.2017
  • Third Initial Release.