Difference between revisions of "User talk:Voidious"
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: Wow, cool, thanks for the info! I definitely heard of a developer beta at some point, but I think it was only for 64-bit processors, and I'm still on a 1st gen MacBook. Looking to upgrade soon, though, so maybe Java 6 is one more thing I can look forward to there. =) --[[User:Voidious|Voidious]] 15:54, 23 April 2009 (UTC) | : Wow, cool, thanks for the info! I definitely heard of a developer beta at some point, but I think it was only for 64-bit processors, and I'm still on a 1st gen MacBook. Looking to upgrade soon, though, so maybe Java 6 is one more thing I can look forward to there. =) --[[User:Voidious|Voidious]] 15:54, 23 April 2009 (UTC) | ||
+ | :: You're probably right about 64-bits -- mine's one of the first 64bit models. Buy SoyLatte worked great under X11 last time I tried. --[[User:Darkcanuck|Darkcanuck]] 16:41, 23 April 2009 (UTC) | ||
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: And a TwinDuel rumble sounds very appetizing! The scoring is the only kind of weird thing, since it's survivalist, ignores total score, and is 75 rounds. If we could make the ELO + Glicko + PL stuff look at % rounds won instead of % total score, that would seem more "right" to me. But even just a 2v2 team battle on an 800x800 battlefield with all the normal scoring could be cool, too, if all of the "weird scoring" is a problem. --[[User:Voidious|Voidious]] 15:54, 23 April 2009 (UTC) | : And a TwinDuel rumble sounds very appetizing! The scoring is the only kind of weird thing, since it's survivalist, ignores total score, and is 75 rounds. If we could make the ELO + Glicko + PL stuff look at % rounds won instead of % total score, that would seem more "right" to me. But even just a 2v2 team battle on an 800x800 battlefield with all the normal scoring could be cool, too, if all of the "weird scoring" is a problem. --[[User:Voidious|Voidious]] 15:54, 23 April 2009 (UTC) | ||
: (Edit conflict) I'm curious, can roborumble client handler the 2000-bytes thing? And will 75 rounds take too long on the client? I don't know really that will anyone run battle for it. MeleeRumble and TeamRumble get only little battles before Deewiant come along with melee rumble, then GrubbmGait start to run team rumble. » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 16:01, 23 April 2009 (UTC) | : (Edit conflict) I'm curious, can roborumble client handler the 2000-bytes thing? And will 75 rounds take too long on the client? I don't know really that will anyone run battle for it. MeleeRumble and TeamRumble get only little battles before Deewiant come along with melee rumble, then GrubbmGait start to run team rumble. » <span style="font-size:0.9em;color:darkgreen;">[[User:Nat|Nat]] | [[User_talk:Nat|Talk]]</span> » 16:01, 23 April 2009 (UTC) | ||
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+ | :: We would have to modify the client to add the new game type and maybe work out a modified version of scoring. The new server does have a % survival scoring option though. With a low number of participants, it wouldn't require much client processing time (less than melee rumble for sure). --[[User:Darkcanuck|Darkcanuck]] 16:41, 23 April 2009 (UTC) |
Revision as of 17:41, 23 April 2009
Redirects
Hey, thanks for fixing all those redirects. I never knew that you had to do that to remove them from the category listings. --AaronR 03:17, 12 November 2007 (UTC)
Misc Chatter
Why not you run more TwinDuel now? I'd like to participated it. --Nat 07:50, 4 January 2009 (UTC)
Hey, have you read my message? Look here » Nat | Talk » 09:24, 25 March 2009 (UTC)
So I see Nat said he'd be interested in the TwinDuel - is anyone else still interested? If I recall correctly, I needed to update my automation for newer versions of Robocode, but that shouldn't be a problem when I get some time. I've definitely been getting the itch recently to do some real Robocoding again, but I'm afraid that if I start, none of the rest of the wiki migration stuff will ever get done. =)
And whether just for TwinDuel or for some active Robocoding, I really need to either explore this "Soy Latte" version of Java 6, or find another machine to work on, as I've come to accept that I will never see Java 6 on my Mac. =(
--Voidious 14:58, 23 April 2009 (UTC)
Thanks for reply. I think I add that comment very first day on this wiki ;D I don't really think the migration stuff will never finish even you start robocoding again. I'm currently take a pause from developing robot for migration work (and few other reasons) But, do you think I should finished Challenge 2K9 before start my own migration work? Does robocode require Java 6? » Nat | Talk » 15:23, 23 April 2009 (UTC)
- I don't know, I think that's up to you about Challenge 2K9. I haven't really read all the Challenge 2K9 info yet, but I'll try to soon. No, Robocode doesn't require Java 6, but some people use Java 6 in their TwinDuel bots, and it feels silly at this point to require people not to use Java 6 just because I don't have it on my Mac! --Voidious 15:54, 23 April 2009 (UTC)
- If you have time, please help me doing the thing on Komarious. I want it to controlled distance at 450 (using Dookious AgressiveDistanceController), surf non-firing wave (rolled at 1, weight 1/6), surf hit (rolled at 0.8, weight 2), surf visit (rolled 1, weight 1) from Komarious 1.78 please? Thanks. » Nat | Talk » 16:08, 23 April 2009 (UTC)
I used SoyLatte successfully until I upgraded to Leopard (which has an optional 1.6 install). Let me know if you ever want to integrate TwinDuel into the rumble. --Darkcanuck 15:35, 23 April 2009 (UTC)
- Wow, cool, thanks for the info! I definitely heard of a developer beta at some point, but I think it was only for 64-bit processors, and I'm still on a 1st gen MacBook. Looking to upgrade soon, though, so maybe Java 6 is one more thing I can look forward to there. =) --Voidious 15:54, 23 April 2009 (UTC)
- You're probably right about 64-bits -- mine's one of the first 64bit models. Buy SoyLatte worked great under X11 last time I tried. --Darkcanuck 16:41, 23 April 2009 (UTC)
- And a TwinDuel rumble sounds very appetizing! The scoring is the only kind of weird thing, since it's survivalist, ignores total score, and is 75 rounds. If we could make the ELO + Glicko + PL stuff look at % rounds won instead of % total score, that would seem more "right" to me. But even just a 2v2 team battle on an 800x800 battlefield with all the normal scoring could be cool, too, if all of the "weird scoring" is a problem. --Voidious 15:54, 23 April 2009 (UTC)
- (Edit conflict) I'm curious, can roborumble client handler the 2000-bytes thing? And will 75 rounds take too long on the client? I don't know really that will anyone run battle for it. MeleeRumble and TeamRumble get only little battles before Deewiant come along with melee rumble, then GrubbmGait start to run team rumble. » Nat | Talk » 16:01, 23 April 2009 (UTC)
- We would have to modify the client to add the new game type and maybe work out a modified version of scoring. The new server does have a % survival scoring option though. With a low number of participants, it wouldn't require much client processing time (less than melee rumble for sure). --Darkcanuck 16:41, 23 April 2009 (UTC)