Difference between revisions of "Thread:Talk:Polylunar/Guaranteed Hit?/reply"
Jump to navigation
Jump to search
m |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 2: | Line 2: | ||
max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed. | max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed. | ||
+ | |||
+ | note that the actual hit rate formula is harder to calc when edge cases are considered, but the main factors affecting hit rate are still covered. |
Latest revision as of 02:43, 24 July 2018
hit rate of max escape angle based random targeting is roughly bot width in radians / max escape angle
max escape angle never changes for the same bullet power, and bot wdith in radians is roughly 18 / distance. Then, as long as the distance is close enough, random hit rate can be close enough to 1, making a hit guaranteed.
note that the actual hit rate formula is harder to calc when edge cases are considered, but the main factors affecting hit rate are still covered.