Difference between revisions of "Seraphim"

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| image          = Gunnm.jpg
 
| image          = Gunnm.jpg
 
| caption        = Seraphim, the robotic angel
 
| caption        = Seraphim, the robotic angel
| author          = Chase-san
+
| author          = [[Chase-san]]
 
| extends        = AdvancedRobot
 
| extends        = AdvancedRobot
 
| targeting      = [[GuessFactor_Targeting_%28traditional%29|GuessFactorTargeting]]
 
| targeting      = [[GuessFactor_Targeting_%28traditional%29|GuessFactorTargeting]]
 
| movement        = [[WaveSurfing]]
 
| movement        = [[WaveSurfing]]
 
| released        = December 8, 2006
 
| released        = December 8, 2006
| best_rating    = 1981.1 (25th) | v0.052
+
| best_rating    = 83.57 (23rd) | v2.3.1
| rating          = 1971.08 | v0.052
+
| rating          = 83.57 | v2.3.1
| current_version = v0.052 (v0.071)
+
| current_version = v2.3.1
| license        = Proprietary <br/> [[RWPCL]] (v0.071)
+
| license        = [[ZLIB]]
| download_link  = http://jad.tfsnewworld.com/bots/chase.na.Seraphim_0.052.jar
+
| download_link  = http://file.csdgn.org/robocode/cs.s2.Seraphim_2.3.1.jar
| source_link    = http://jad.tfsnewworld.com/bots/chase.na.Seraphim_0.071.jar
 
 
}}
 
}}
  
 
==Creation==
 
==Creation==
The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coinsidentally, this was version 0.002. It used a very elongated class structure and was highly inefficient. It creates its different gun and surfing buffers in seperate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary.
+
The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coincidentally, this was version 0.002. It used a very bloated class structure and was highly inefficient. It creates its different gun and surfing buffers in separate files as [[Dookious]] did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary.
  
 
==Targeting==
 
==Targeting==
Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a [[GuessFactor Targeting (traditional)|Tradition Guessfactor Gun]]. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight).
+
Seraphim uses a guessfactor targeting system, based on the use of [[VisitCountStats|visit count stats]], more formally known as a [[GuessFactor Targeting (traditional)|Traditional Guessfactor Gun]]. It uses 5 different sets of buffers, each with increasing number of [[segments]] and buffer importance (also known as its weight).
  
 
==Movement==
 
==Movement==
The movement is fairly complex and is actually fairly decent when compaired to robots of simular rank, the caveeats is that the movement has a few bugs which cause it to fail outright causing the robot to move incorrectly. The movement has been applied to a recent robot called [[Prototype]] which was a experimental neural targeting gun.
+
The movement of Seraphim for the longest time had many bugs which rendered the movement to be nothing more then a highly complicated [[Sandbox Flattener]]. However after a long hiatus the bug was fixed propelling the otherwise mediocre robot much higher into the ranks.
  
 
==History==
 
==History==
Originally known as NekoAngel with a Log based GF gun simular to earlier [[Shadow]] builds, it had decent results, but the log system I thought was messy and very hard to handle. I changed it to Seraphim and changed the gun to a basic statistical GF gun with VCS. After I finally got a few versions togeather it turns out the new arrangement was far more complex, laggier and harder to manage then the original NekoAngel setup, however it was to later to turn back. The robot hit its peak at around the midpoint of its development, all subquent releases after version 0.052 only lost points, but development continued for many versions until it was given up in early 2008.
+
Originally known as NekoAngel with a Log based GF gun similar to earlier [[Shadow]] builds, it had decent results, but the log system I thought was messy and very hard to handle. I changed it to Seraphim and changed the gun to a basic statistical GF gun with VCS. After I finally got a few versions together it turns out the new arrangement was far more complex, slower and harder to manage then the original NekoAngel set-up, however it was to later to turn back. The robot hit its peak at around the midpoint of its development, all subsequent releases after version 0.052 only lost points, but development continued for many versions until it was given up in early 2008.
  
There have been countless internal builds of robots based off Seraphim that we're never released either due to poor results or we're to laggy to make much of a difference.
+
A significant [http://www.catb.org/jargon/html/M/mandelbug.html mandelbug] in the robot's movement was repaired in Feburary 2013.
 
 
==Current Rebuild==
 
The current rebuild features a powerful graphics system allowing low-level access to Graphics drawing throught the robot, the only known robot to feature such an advanced feature. It also has a load and go structure framework, which may be a bit messy. This rebuild is also known as [[Seraphim 2]].
 
  
 
[[Category:Bots|Seraphim]]
 
[[Category:Bots|Seraphim]]
 
[[Category:1-vs-1 Bots|Seraphim]]
 
[[Category:1-vs-1 Bots|Seraphim]]
 
[[Category:MegaBots|Seraphim]]
 
[[Category:MegaBots|Seraphim]]

Latest revision as of 16:49, 1 September 2018

Seraphim
Gunnm.jpg
Seraphim, the robotic angel
Author(s) Chase-san
Extends AdvancedRobot
Targeting GuessFactorTargeting
Movement WaveSurfing
Released December 8, 2006
Best Rating 83.57 (23rd)
Current Rating 83.57
Current Version v2.3.1
Code License ZLIB
Download

Creation

The very first release version of Seraphim was finished on December 8, 2006 at 7:03pm. Coincidentally, this was version 0.002. It used a very bloated class structure and was highly inefficient. It creates its different gun and surfing buffers in separate files as Dookious did at the time, however as no actual code, only ideas we're used from Dookious its license was Proprietary.

Targeting

Seraphim uses a guessfactor targeting system, based on the use of visit count stats, more formally known as a Traditional Guessfactor Gun. It uses 5 different sets of buffers, each with increasing number of segments and buffer importance (also known as its weight).

Movement

The movement of Seraphim for the longest time had many bugs which rendered the movement to be nothing more then a highly complicated Sandbox Flattener. However after a long hiatus the bug was fixed propelling the otherwise mediocre robot much higher into the ranks.

History

Originally known as NekoAngel with a Log based GF gun similar to earlier Shadow builds, it had decent results, but the log system I thought was messy and very hard to handle. I changed it to Seraphim and changed the gun to a basic statistical GF gun with VCS. After I finally got a few versions together it turns out the new arrangement was far more complex, slower and harder to manage then the original NekoAngel set-up, however it was to later to turn back. The robot hit its peak at around the midpoint of its development, all subsequent releases after version 0.052 only lost points, but development continued for many versions until it was given up in early 2008.

A significant mandelbug in the robot's movement was repaired in Feburary 2013.