Difference between revisions of "Thread:Talk:BeepBoop/Weird rumble scores/reply (3)"

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If you are recording data, I can send you the files.  
 
If you are recording data, I can send you the files.  
  
Anyway I’ve been long suffering outliner results, back to the days when optimizing [[SimpleBot]]. Score drop is huge after more battles sometimes (and [[Beaming]] is running rumble as well that days), and is yes not reproduceable.
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Anyway I’ve been long suffering outliner results, back to the days when optimizing [[SimpleBot]]. Score drop is huge after more battles sometimes (and [[Beaming]] is running rumble as well that days), and is yes not reproducible.
  
And that’s why Scalar series is called “scalar”. Because I’ve been optimizing performance exclusively since then, mainly leaveraging Scalar Replacement to reduce GC overhead. And nowadays I’m suffering from outliner scores much less.  
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And that’s why Scalar series is called “scalar”. Because I’ve been optimizing performance exclusively since then, mainly leveraging Scalar Replacement to reduce GC overhead. And nowadays I’m suffering from outliner scores much less.  
  
 
So yes, sometimes there is some outliner score. And the fact is either about some bugs, or GC overhead being too much (resulting a lot of skipped turns)
 
So yes, sometimes there is some outliner score. And the fact is either about some bugs, or GC overhead being too much (resulting a lot of skipped turns)

Latest revision as of 19:17, 24 June 2021

If you are recording data, I can send you the files.

Anyway I’ve been long suffering outliner results, back to the days when optimizing SimpleBot. Score drop is huge after more battles sometimes (and Beaming is running rumble as well that days), and is yes not reproducible.

And that’s why Scalar series is called “scalar”. Because I’ve been optimizing performance exclusively since then, mainly leveraging Scalar Replacement to reduce GC overhead. And nowadays I’m suffering from outliner scores much less.

So yes, sometimes there is some outliner score. And the fact is either about some bugs, or GC overhead being too much (resulting a lot of skipped turns)