Difference between revisions of "ImpactR"
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ImpactR is at an early development stage for now. | ImpactR is at an early development stage for now. | ||
+ | === Motto === | ||
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+ | To score is to be predictable. <br> | ||
+ | To survive is to be intractable. <br> | ||
+ | There's no free lunch, not even for a bot. | ||
__NOTOC__ __NOEDITSECTION__ | __NOTOC__ __NOEDITSECTION__ | ||
{{Template:Bot Categorizer|author=Xor|isMega=true|isOneOnOne=true|isMelee=false|isOpenSource=false|extends=Interface}} | {{Template:Bot Categorizer|author=Xor|isMega=true|isOneOnOne=true|isMelee=false|isOpenSource=false|extends=Interface}} |
Latest revision as of 16:40, 30 November 2022
- ImpactR Sub-pages:
- Version History
ImpactR is a close fighter that is carefully designed to make trouble even for the most advanced anti-ram bots. It'll utilize whatever the state-of-the-art bots use, to the extent that at least 50% APS shall be earned against everyone, which pushes the bar higher for both ramming and anti-ramming.
ImpactR is at an early development stage for now.
Motto
To score is to be predictable.
To survive is to be intractable.
There's no free lunch, not even for a bot.